Hearthstone ¦ Noob plays ¦ what am I doing? ¦ Backseat allowed ¦ Part 2

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Hearthstone: Heroes of Warcraft
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Hearthstone is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. Originally subtitled Heroes of Warcraft, Hearthstone builds upon the existing lore of the Warcraft series by using the same elements, characters, and relics.

Set within the Warcraft universe, Hearthstone is a digital-only, turn-based collectible card game which pits two opponents against each other. Players select a hero from one of ten classes. All classes have unique cards and abilities, known as hero powers, which help define class archetypes.[4] Each player uses a deck of cards from their collection with the end goal being to reduce the opponent's health to zero. There are four different types of cards: minions, spells, weapons, and hero cards. Quests are a specific type of spell only found in three expansions.[5][6] These cards are ordered by rarity, with Legendary cards being the rarest, followed by Epic, Rare, Common, and Basic.[7] Blizzard releases expansions of additional cards every four months to increase the variety in the metagame. The game uses a freemium model of revenue, meaning players can play for free or pay to acquire additional card packs or content.[8]

Unlike other card games such as Magic: The Gathering, Hearthstone was designed to speed up play by eliminating any manual reactions from the opposing player during a player's turn, and setting a timer for each player's turn. During a turn, players play cards from their hand using "mana", a budget each player must abide by which increases by one each turn with a maximum of ten, and with cards having various mana costs.[4] This invokes strategy as the player must plan ahead, taking into account what cards can and cannot be played. Minions and spells are unique. Minions will be placed directly onto the board after being played and may carry special effects like Charge or Deathrattle, allowing the minion to attack instantly or making the minion do something special upon death, respectively. Spells have distinctive effects and affect the board in various ways. Cards can be obtained through opening card packs or by crafting them with arcane dust.[9]

Game modes
The normal gameplay mode is one-on-one matches between a player and a randomly selected human opponent. Within this, the Standard game mode uses prepared decks limited to cards from the Basic and Classic sets alongside the expansions from the last two years. A separate Wild game mode allows all past and present cards to be used subject to deck construction rules.[10] Both Standard and Wild game modes are divided into Casual and Ranked modes. Players can climb the tiered ranking system in Ranked, while Casual allows for a more relaxed play-style. At the end of each month the Ranked season ends, rewarding players with in-game items depending on their performance.[11]

Other more specialized multiplayer modes include the following:

Arena has the player draft a deck of thirty cards from choices of three cards over several rounds. Players continue to use this deck against other Arena decks until they win or loses a number of matches, after which the deck is retired and players gain in-game rewards based on their record.[12]
Tavern Brawls are challenges that change weekly and may impose unusual deck-building guidelines.[13]
Battlegrounds, introduced in November 2019, is based on the auto battler genre, allowing eight players to compete in each match by recruiting minions over several rounds. Players are paired off randomly in each round, with combat between minions played out automatically, with the goal of having minions remaining to damage the opponent's hero, and ultimately be the last hero standing. The top 4 hero's place and earn a win and increase rating points while the bottom 4 earn a loss and decrease rating points.

Duels, introduced in October 2020, is a multiplayer version of Hearthstone's singleplayer 'Dungeon Run' game mode. Players start with a 15-card deck they assemble themselves, and (like Arena) battle other players until they win or lose a number of matches, after which the deck is retired and players gain in-game rewards based on their record. After each match, the player chooses between three 'buckets' of three cards each, or a treasure card to add to their deck. Unlike Arena, there is a casual mode that requires no entry fee.[15]
Classic mode uses a mirror of the player's library of all cards that were in the game as of the June 2014 release of the game, reverting any updates or changes to these cards in the interim, effectively representing the game's start at the time of its release.[16]







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