東方封魔録 ~ Highly Responsive to Prayers TAS - Lunatic No Movement (Jigoku)
Rerecord count: 4,847
I finished my Makai TAS recently, so I decided to tackle the Jigoku route as well. I managed to make some improvements to the first five stages, going from 4 Miss 2 Bomb to 1 Miss 2 Bomb. Another resource improvement is that I managed to make the very top-corner panels just barely hittable without having to bomb, but only with the swipe move. The ball has to be at a very specific height and the ball needs to be hit as early as possible. The only stage where there was an unhittable panel here was Stage 16. This run ends with a resource use of 4 Miss 6 Bomb.
During this run I enabled the Disp vsync option in Neko Project, as having it disabled was causing immense flicker during the Makai run. Thank you to Nmlgc for pointing that out. This run is also running a bugfixed patch of the Anniversary Edition, as the first iteration of this patch caused graphical bugs during the TLB phase of Sariel's fight that weren't in the original game, though these graphical bugs weren't really visible during the Makai run.
With the above fixes, I will now redo my Makai TAS. I can get a No Movement clear with less resources spent and also make the footage look cleaner by applying the aforementioned fixes.
Makai TAS: https://www.youtube.com/watch?v=59HcxfC6KdI
Anniversary Edition page: https://github.com/nmlgc/ReC98/releases
0:00 Stage 1-4
1:51 Stage 5
2:43 Stage 6-9
4:38 Stage 10
5:21 Stage 11-14
7:22 Stage 15
8:36 Stage 16-19
10:45 Stage 20
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