HNM Slaughterfest - Sword Art Online: Hollow Realization
I've had 4 "NM Slaughterfest" vids in the past, but never an HNM one before. Until now!
I mean, I have done HNM montages before, but never one this big, and those were dedicated to a single HNM that I was farming at the time. And I was fully buffed with my best weapons in all those clips and they still lasted longer. Oh, and most importantly, I didn't have Sinon with me in those x)
If the previous vids were any clue, I've been farming these 5 HNMs (Dutiful Knight, Spectral Treant, Beast Chaser, Lethargic Slime, Deathly Apprentice) for DAYS to get a good HNM weapon from them all over again in order to have Liz enhance them with her Master Strokes.
There are 85 clips in this video, 87 had I not cut 2 out because I had enough similar clips. Yet these are only a fraction compared to the roughly 928 times I killed these HNM collectively, which was literally all I did the past few days nonstop in an attempt to farm just 6 good weapon drops (2 from Dutiful Knight).
Apparently all that good luck I had went to that really lucky Elle Victoire I got a few vids back, because I leveled up on each HNM at least once while farming them, which was solely due to their like 700 exp mission reward, and I needed like 130,000 exp for each level. I'd say "You can do the math", but I already did it above for you xP
On top of that, this took 8 hours to put together. The untrimmed clips added up to 3:08:24:87 total, before I trimmed it down to 19:19:31. Sure I could've easily made these into two 10:01 clips for that extra ad rev (lol like I get views), but they'd be 2 vids consisting of the same HNMs. So, I just carefully spread them out here for anyone who wants to see someone run a train over HNMs while an awesome song plays in the background for nearly 20 minutes lol.
I did for the most part make it a point to try different things in a lot of the clips. When you're out killing a certain enemy/enemies nearly 1,000 times to farm them, you start to get bored and need to experiment with different loadouts. I mean, all these clips are dual wield fights, but you'll notice the damage isn't consistent. Near the bottom left, above the battle log in white text I have what weapons I'm using in each clip, as well as what base Atk I have with the weapons, and how much that Atk is being multiplied/increased overall.
The multipliers only go as low as x1.05 / +5% in any clip because Starbust Stream automatically gives you a +5% Atk boost.
So when I say "No Atk buffs" in any vid title, you can kick me in the balls and call me a liar, but that'd be very mean because I can't help that one of Dual WIeld's best sword skills also gives a MICROSCOPIC (ironic because it's in big letters) Atk boost :C
This should definitively explain why I no longer have Attacker Skill Fusion. It'll come in handy later surely, but for now these HNM get absolutely destroyed regardless what payload I use. None of the clips last longer than 15 seconds, and the ones that do push that limit are because they include me running up to the HNM when it's needed to set up sync with the music.
These HNMs have pretty much become like the NMs of version 1.00 now. KINDA hardy but overall just tiny HP sponges, and that's only if you compare them to the NM versions of them which now die to pretty much any single skill like Nightmare Rain or Voltage Assault, with or without buffs.
The weapons featured in this video are:
Anneal Blade +9
Atk +82 / Jump Atk +200% / Dash Atk +80% / SS Damage +18%
Iron Sword +9
Atk +92 / SS Damage +18%
Vulcan Blade +9
Atk +104 / Str +75 / Dex +63 / Atk +10% / SS Damage +18%
Vulcan Blade +9
Atk +104 / Str +74 / Dex +65 / Atk +10% / SS Damage +18%
Sword of the Horizon +9
Atk +110 / HP +5,500 / SP +77 / SS Damage +18%
Sword of the Horizon +9
Atk +110 / HP +4,800 / SP +81 / SS Damage +18%
Blade of Despair +9
Atk +116 / Dex +70 / Agi +67 / Movement Speed +5% / SS Damage +18%
Blade of Despair +9
Atk +116 / Dex +67 / Agi +70 / Movement Speed +5% / SS Damage +18%
Riot Sword +9
Atk +114 / Str +74 / Dex +50 / Crit Atk +20% / SS Damage +18%
King's Spada +9
Atk +120 / HP +11,300 / Vit +84 / Agi +63 / HP Based Atk +10% / SS Damage +18%
Sinbringer +9
Atk +167 / HP +6,200 / Str +101 / Vit +78 / Max SP +10% / SS Damage +18%
Sinbringer +9
Atk +167 / HP +6,800 / Str +101 / Vit +100 / Max SP +10% / SS Damage +18%
Sacred Reign +9
Atk +238 / HP +700 / Str +115 / Dex +106 / Backstab Crit +30% / Jump Atk +200% / SS Damage +18%
Tyrfing +9 (x2)
Atk +268 / SP +188 / Str +148 / Agi +148 / SP Based Atk +15% / Crit +15% / SP Regen +8
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