Hollow Knight & Explorative Play

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Published on ● Video Link: https://www.youtube.com/watch?v=0bXpegw2_jE



Hollow Knight
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Duration: 6:56
563 views
50


This week I'm looking at Hollow Knight and how it obfuscates spatial knowledge behind economic and performative barriers which advance the form of explorative play in the Metroidvania.

Sources:
1)https://www.gamasutra.com/view/feature/134787/the_solitary_creativity_of_pixel.php?page=4

2)https://www.gamasutra.com/blogs/SebastienBENARD/20170329/294642/Building_the_Level_Design_of_a_procedurally_generated_Metroidvania_a_hybrid_approach.php

If you liked Hollow knight or want to discuss something in the video then i'd love to talk with you about it in the comments. What do you think about explorative play in the Metroidvania? And to what degree can it vary given small mechanical differences?

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Playing at Being is a video series on game analysis which looks at interesting aspects of games and how they can frame play.

Last time I talked about Cuphead and the structure of the boss battle game. If you'd like to check that out, click on the link below:

https://www.youtube.com/watch?v=SkPJnNJnfFc

I'll be taking a month to work on my PhD viva and write a lecture on narrative design in games. But when i return there will be two videos in early December talking about Play and forms of expression in Rocket League.

#HollowKnight
#IndieGames
#GameAnalysis







Tags:
hollow knight
indie games
metroidvania
exploration
explorative play
spatial knowledge
game analysis
assassin's creed
daisuke amaya
team cherry
videogames
super metroid
castlevania
symphony of the night



Other Statistics

Hollow Knight Statistics For LudicRyan

At this time, LudicRyan has 563 views for Hollow Knight spread across 1 video. His channel published less than an hour of Hollow Knight content, roughly 3.35% of the content that LudicRyan has uploaded to YouTube.