HOUSE OF ASHES | I TOLD YALL WHO I WAS GOING TO KILL (THE SECRET ENDING)!

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The 9th Episode of House of Ashes by DNT Gaming

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House of Ashes is the third installment of the first season of The Dark Pictures Anthology series and the third installment overall.

It is an interactive horror video game with sci-fi and action horror elements developed by Supermassive Games and published by Bandai Namco Entertainment for a multi-platform release on PlayStation 4, Xbox One, PC, and, for the first time, on PlayStation 5, and Xbox Series X/S on October 22, 2021.

The game is based on the kingdom of Akkad during the reign of Naram-Sin, particularly the story Curse of Akkad.

House of Ashes has a strict auto-save system that prevents the player from reloading the save file to an earlier point in the game if they want to change their decision. However, if the player previously had to start a new game or complete the game to select the desired chapter, now they can reload the file without a complete playthrough.

To see all the content in the game, the player must pass it multiple times on different paths and scenarios. Moreover, the game involves a permanent death mechanic, which means the loss of a character forever if they die. Thus, House of Ashes provides numerous outcomes and endings for each character. The installment is slightly longer than its predecessors and takes 5-6 hours to complete, though in Shared Story, it's somewhat shorter due to players playing multiple chapters simultaneously.

Throughout the game, the player constantly faces moral dilemmas ranging from the usual dialogues to life and death-situations (save or abandon, kill or spare, etc.). For these cases, the player has a moral compass that offers them two or three choices for the answer - act rationally ("Head"), act emotionally ("Heart"), or say/do nothing. However, the time to choose is limited, about 5-10 seconds, depending on the situation. House of Ashes utilizes a system of "bearings" that record any choice of action made by the player, which may have significant consequences later on and can affect the game's outcome.

The gameplay is focused on exploration, quick-time events (usual and Keep Calm segments), and discovering collectibles. The latter includes pictures that show possible future events and secrets that reveal the lore and help to reveal the tragedies of the past in the Zagros Mountains. An in-game system keeps track of all discovered collectibles, making them always available to the player, regardless of their current playthrough. Collecting all or specific secrets and completing the game rewards the player with bonus content that provides additional information about the game's lore and development.

As the first installment in the anthology to appear in the ninth-generation consoles, House of Ashes features several new mechanics that will later be used in the next installments of the anthology:

The difficulty levels have been added - Forgiving (Easy), Challenging (Normal), and Lethal (Hard) - which affects the speed of the QTEs and Keep Calm segments. The player can change the difficulty settings at any time during a playthrough.

The camera is now fully floating 360 and has a flashlight function as the game takes place mostly underground.

Aiming QTEs have been changed drastically - instead of seeking at a specific point on the target, the player now must figure out where to aim by using the crosshair, which turns red upon landing on the target.
Finally, House of Ashes offers players four game modes: single-player, which allows them to play the game from a central (Theatrical Cut) or alternate (Curator's Cut) perspective; and multiplayer, which allows two players online (Shared Story) or two to five players offline (Movie Night) to play the game.

The team took inspiration from Aliens, Predator, The Descent, and At the Mountains of Madness. The Plot is also similar to the 2005 horror movie The Cave. In an interview with the Supermassive Games team, executive producer Dan McDonald claimed that while the game was set during the Iraq War, war and politics were "not intended" to be the primary focus[1]. Still, they tried to treat the setting with respect nonetheless. Will Doyle thought movies depicting such conflicts dehumanize people from opposing nations, so they decided to add one of the protagonists, an Iraqi, to show both sides of the war in a nuanced light. To this end, Supermassive consulted with military experts and Arabic speakers to see if their portrayal of 2003's Iraq was "grounded in reality."

Supermassive Games attributed the decision to set the game in Iraq to the country's abundance of myths and folklore the team could incorporate into the story.

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