How to Combat Piracy of Your Game - The Game Maker Forum

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What anti-piracy methods do you support? What methods would you avoid? Let us know in the comments!

**Posting a correction about copyrighting in the US: Your work is copyrighted when it "is created and fixed in a tangible form that it is perceptible either directly or with the aid of a machine or device." So, if you are in the US (possibly all of NA, will need to verify), once your work is out there as we like to say, it's copyrighted from theft. Source: https://www.copyright.gov/help/faq/faq-general.html. Thanks to HawkZombie and BG for pointing that out!**

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