How to traumatize a pFNG - ShackTac Arma 2

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At mission start I had told our squads, peppered with brand-new members, that there was a possibility the enemy would attack over the nearby berm, and that they should watch it to be safe. I then had the brilliant idea to teleport myself across to the other side of the berm, charge over it, and see what might happen. Note that the fact that I wasn't killed is due to a 'safe start' feature our mission framework has, where bullets fired at the start of a round are deleted to prevent accidental FF/alt-tab incidents.







Tags:
shacktac
shack tactical
trauma