Hytale New Details! NPC's, Boss Battles & Farm Animals!
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In Hytale, NPC factions form societies with their own culture, habits, blockset, and role to play in the story. First, let's get to know some of Hytale's friendlier inhabitants: Kweebecs, who will become some of your earliest allies.
Let's take a look at an example of Kweebecs at home. The screenshot below shows several aspects of the Kweebec blockset, as well as the various stages of the Kweebec life-cycle: from sprouting seedlings to autumnal elders.
This life-cycle is an important part of the story of the Kweebecs. As they age, they grow slower and slower until they stop moving completely, release a burst of energy, and become much more like the trees they resemble.
When an elderly Kweebec adopts this new form, their seeds fall to the ground and form the basis of the next generation. Young Kweebecs never get to meet their parents: instead, they learn about their history from Treesingers. These are elders who tend to these young seedlings as they take their first steps into the world.
This isn't just a story that you'll read about - it's an important part of how Kweebecs operate in the game!
Trorks make for formidable enemies, and come in many shapes and sizes. Hytale's NPCs are modular, and this means that we can create lots of variations of the same basic creature. In the concept art above, you can see several different Trork classes - from eagle-eyed sentries to powerful chieftains.
Each of these Trork types has a different pattern of behavior, and this is the reflected in the way they look and act in-game.
Whether wild or domestic, we've tried to ensure that animals behave intuitively. Little chicks will follow a mother hen, for example, and grown chickens will jealously guard their eggs: expect to get pecked if you steal one from a chicken that isn’t familiar with you! If you create a safe environment for your chickens - a coop, for example - then you’re more likely to be able to gather eggs without fuss.
Hytale New Details! NPC's, Boss Battles & Farm Animals!
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