I'm A Noob Again! | Old School Runescape - Foreman Plays Stuff

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After 12 years away I have returned to... whatever this land is called, to rediscover the joys of performing menial tasks to a banging soundtrack all over again!

If you want to see me baking a cake IRL, with all the pitfalls and perils that such an act carries, you can check it out here!: https://www.youtube.com/watch?v=7ER6QCqmkC8

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Old School RuneScape is a massively multiplayer online role-playing game (MMORPG) developed and published by Jagex. The game was released on 22 February 2013. When Old School RuneScape launched, it was originally an August 2007 build of RuneScape. However, it has since received engine improvements, new content, and quality of life updates largely decided by in-game polls. Despite having a smaller development team and a slower relative update schedule, Old School RuneScape has a larger player-base than RuneScape. A mobile version for Android and iOS was released in October 2018.

The input mechanics are mainly point-and-click.[1] The player controls a single character and can interact with NPCs, objects, and entities in the game world by left-clicking, or selecting an option from the object's right-click menu, since many objects can offer more than one interaction option. Users can level up individual skills to make their playable character stronger. Skills vary from a vast selection mainly grouped into two different categories non-combat and combat skills. Non-combat skills are skills such as fishing, cooking, woodcutting, etc. while combat skills are defense, range, magic, etc.. Each skill can be leveled up by doing a specific action repeatedly to unlocked better and more efficient ways of doing said skill. Old School RuneScape, like RuneScape, makes profit through a membership subscription that gives free-to-play members access to the full "pay-to-play" content of the game.

Old School RuneScape offers an "Ironman" game mode wherein players are completely barred from economic interaction with other players, and they must be completely self-sufficient. Ironman mode players cannot take items that other players have dropped, sold to stores, or left on the ground from kills.

First introduced in October 2014,[2] this is often considered one of the most difficult ways to play the game, as many late-game items only come from high level bosses and have a small chance of being obtained. Although these accounts can still use all of the game's chat features, the game mode is often touted as a "single-player" experience due to the necessity of solo exploration of the game world for progression.

The game features several variations of the normal Ironman mode, including an "Ultimate Ironman Mode" that cannot use the in-game banks and a "Hardcore Ironman Mode" that turns into a normal Ironman account after dying for the first time.

Deadman Mode is a separate incarnation of Old School RuneScape released on 29 October 2015,[3] which features open-world player versus player combat and accelerated experience rates. If one player kills another, the victor receives a key to a chest letting them loot items from their victim's account. Players who engage other players in combat will be marked with a skull icon – "skulled" players come under attack from NPCs if they try to enter safe cities, and the number of keys they are holding will be visible to other players making them an obvious target. Players who die in Deadman Mode will lose a significant portion of their experience points in all but five skills of the player's choice.[4]

Additionally, Jagex hosts separate, recurring "Deadman Tournaments" where players can qualify for a final elimination round, incentivised by monetary prizes. The Autumn Finals of September 2018 boasted a US$20,000 grand prize.

At RuneFest 2019, Jagex announced a special new high-speed gamemode with similarities to Deadman Mode called "Old School Runescape Leagues". Leagues contrast with the original servers in that they, much like Deadman Mode, will exist as a separate game instance and only exist for a short amount of time.

A League is intended to run for two months. Players in this gamemode compete with others to progress faster and farther before the two month deadline is over. Players that join select game servers will start anew, have vastly increased experience rates, and have the ability to unlock special permanent perks that add further multipliers to rewards and experience.




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