Immediacy in Video Games

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Published on ● Video Link: https://www.youtube.com/watch?v=aDVgiUITbTQ



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Immediacy in video games is when there are no distractions between player and gameplay. Why is this so difficult to get right?
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00:00 What's "Immediacy" in Video Games?
00:11 Egoraptor's Dilemma
00:35 How CD's Removed Immediacy
02:07 How Halo Returned Immediacy
03:01 So What's Happened Since?
03:31 Summary
04:14 Outro

Thanks to Egoraptor for the Zelda Sequelitis and for footage.
Sequelitis - https://www.youtube.com/watch?v=XOC3vixnj_0

And another big thanks to everybody who's videos i got material from.
Longplay of Space Invaders - https://www.youtube.com/watch?v=8Rbi8cfDvVY
Longplay of Super Mario Bros. 3 - https://www.youtube.com/watch?v=7i9omPUt9iQ
Longplay of Super Mario World - https://www.youtube.com/watch?v=EQoDLQKEwlo
Longplay of Ocarina of Time - https://www.youtube.com/watch?v=Q0p_KQ51hAQ
Longplay of Final Fantasy VII - https://www.youtube.com/watch?v=BOUMiEbkZUM
Longplay of Resident Evil - https://www.youtube.com/watch?v=sTzV88Ug7jY
Longplay of Mario - https://www.youtube.com/watch?v=9y2FHdcxRZ8
Longplay of Halo - https://www.youtube.com/watch?v=JuqhLD6nfjU
Longplay of Fallout - https://www.youtube.com/watch?v=dGZjse7uC_0
Longplay of Super Metroid - https://www.youtube.com/watch?v=UCAcs4wm7C0
Viewmaster Sound - https://www.youtube.com/shorts/ACnLgMykuLY







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