IT'S CK3, BUT THERE'S AN ICE AGE!? - Ice Age Kings Mod Spotlight - Crusader Kings 3
Ice Age Kings Mod for Crusader Kings III is an awesome mod that runs through the fantasy of an Ice Age occurring while you play. It lets you invade other more southerly nations or stick it out in the cold. In this mod spotlight, we look at the mod in-depth and all of its features. I hope you enjoy.
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MY WEIRD MOD REVIEWS
The Most Inbred CK3 Mod: https://youtu.be/aOXNKUqLY1U
Charles The Balds Monster Son: https://youtu.be/IZUGHHSt_20
How to cure obesity in Crusader Kings 3: https://youtu.be/_L68hDQ8Pe4
00:00 Steam Page and Overview
3:40 The Ice Age Cometh
5:20 Province Modifiers
07:00 The Tradition
08:00 The World Falling Apart
09:00 The Invasion Cassus Belli
12:00 The Migration War
20:00 Conclusions
20:45 Subscribe, Like and Comment!
The Mod: ICE AGE KINGS
https://steamcommunity.com/sharedfiles/filedetails/?id=2809624338
Crusader Kings 3
Crusader Kings III is a grand strategy role-playing video game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on PC on 1 September 2020 and on the Xbox Series X/S and PlayStation 5 on 29 March 2022.
Like its predecessors Crusader Kings and Crusader Kings II, Crusader Kings III is a grand strategy game and dynasty simulator set in the Middle Ages. Players begin as a character in either 867 or 1066. The game map is about four times more detailed than the one in Crusader Kings II and slightly larger, incorporating Europe, Africa roughly as far south as the Equator, and Asia as far East as Tibet. Upon the death or deposition of a player's character they may continue to play as that character's heir. Overall, players develop a dynasty over the centuries, with the game ending in 1453.
Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties are able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards.
Characters have full-body, 3D-rendered character models instead of 2D portraits. As in Crusader Kings II, they have traits that affect their stats and behavior. Making choices that go against a character's traits will increase that character's stress. The game's genetics system allows characters to pass on some of their characteristics to their descendants. Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters. Characters are able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.
Players' realms may have the feudal, tribal, or clan government types. Religion and culture are both aspects of the game. Leaders can advance their goals by warfare, diplomacy, or subterfuge. Players may undergo pilgrimages and wage holy wars, and entire religions can be called to arms in crusades or jihads. Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the religion's stances towards issues like homosexuality and female clergy. The principle resource for interacting with religion mechanics is Piety, and a player with sufficient piety may choose to develop their own heresy, with the Tenets and Doctrines being chosen by the player.
Levies are represented primarily by low-quality infantry composed of peasants. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into powerful knights.
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