Kingdom Come Deliverance Gameplay Part 2 : Story of Henry [PC] 1080p 60fps π‘οΈβοΈπ₯
Kingdom Come Deliverance Gameplay Part 2 : Story of Henry [PC] 1080p 60fps π‘οΈβοΈπ₯
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[PC Specs]
CPU: INTEL Core I7 8700K ...........
GPU: Nvidia GTX 1060 6GB GDDR 5 ........
RAM : 16GB DDR4 G.SKULL
Motherboard: Asus Z370 TUF Gaming .............
OS: Windows 10 Pro 64bit
Kingdom Come: Deliverance is an action role-playing game developed by Warhorse Studios and published by Deep Silver for PlayStation 4, Xbox One and Microsoft Windows. It is set in the medieval Kingdom of Bohemia, an Imperial State of the Holy Roman Empire, with a focus on historically accurate and realistic content.[1] It was released worldwide on 13 February 2018.
The story takes place in 1403, as war wracks Bohemia. On the orders of Holy Roman Emperor Sigismund, Cuman mercenaries raid the mining village of Skalitz, a major source of silver. One of the survivors of that massacre is Henry, the son of a blacksmith. Destitute and vengeful, Henry joins the service of Lord Radzig Kobyla, who leads a resistance movement against Sigismund's invasion. As Henry pursues justice for his murdered family, he becomes involved in an effort to restore Bohemia's rightful king and Sigismund's half-brother, Wenceslaus IV, to the throne.
Kingdom Come: Deliverance is a single-player experience with branching quest lines and a highly interactive world encouraging emergent gameplay. It features period-accurate armors and clothing, combat techniques, and real-world castles recreated with the assistance of architects and historians. The game also contains period-accurate music recorded by Czech musicians.
Kingdom Come: Deliverance is an action role-playing game set in an open world environment and played from a first-person perspective which utilizes a classless RPG system, allowing the player to customize their skills to take on roles such as a warrior, bard, thief or their hybrids. Abilities and stats grow depending on what the player does and says through branched dialogue trees. During conversations, the time a player takes to make a decision is limited and will have an effect on their relationships with others. Reputation is based on player choices and therefore can bring consequences.[