La-Mulana Bosses | Hard, Melee, No Damage
Timestamps
00:00 Red Skeletons
00:39 Amphisbaena
01:34 Ghost Lord
02:21 Buer
03:34 Nuckelavee
03:59 Mr. Gyonin
04:18 Hekatonkheires
04:36 Pazuzu
07:15 Sakit
09:35 Ellmac
11:06 Bahamut
12:46 Anubis
13:12 Argus
13:24 Thunderbird
13:36 Viy
15:57 Vimana
17:08 Kamaitachi
17:54 Chi You
18:43 Ba
19:17 Peryton
20:09 Zu
20:53 Backbeard
21:39 Tai Sui
23:39 Skanda
24:56 Palenque
26:24 Baphomet
29:22 Ox-head & Horse-face
30:11 Nüwa
31:09 Girtablilu
31:23 Urmahlullu
31:41 Mushnahhu
32:28 Umu Dabrutu
32:52 Ushumgallu
33:43 Kuusarikku
34:42 Kulullu
35:00 Ugallu
35:20 Lahamu
35:36 Ushum
37:41 Mushussu
38:31 Tiamat
41:02 Beelzebub
42:10 Mother
Some other rules not mentioned in the title: No lamping in miniboss fights and no damage buff software combo.
Less of a concrete rule, but I also avoided picking up strong weapons too early, like the axe before the first four guardians. The purpose of this is to replicate what a 'blind' player may have at different points.
Doesn't include Hell Temple because I believe Hell Mushussu is not possible to 'no damage' without the lamp. It's a straight up damage race by design with a few random elements, minions, little room for error, and a very large health pool to top it all off. 'THE BOSS' has very similar traits too, though it is likely possible with chakrams, which is just as lame.
I'll let someone else do all that.
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