L.A NOIRE Walkthrough Gameplay Part 1 : Officer Phelps [PC] 1080p [60fps]
L.A NOIRE Walkthrough Gameplay Part 1 : Officer Phelps [PC] 1080p [60fps]
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L.A. Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games. It was released on 17 May 2011 for PlayStation 3 and Xbox 360, and on 8 November 2011 for Microsoft Windows; a re-release for Nintendo Switch, PlayStation 4 and Xbox One was released worldwide on 14 November 2017. L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed.
The game draws heavily from both the plot and aesthetic elements of film noir—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes for its in-game cases, based upon what was reported by the Los Angeles media in 1947.[2] The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements refer to the major themes of detective and mobster stories such as The Naked City, Chinatown,[3] The Untouchables, The Black Dahlia, and L.A. Confidential.
L.A. Noire is notable for using Depth Analysis's newly developed technology MotionScan, whereby the actors portraying the game's characters were recorded by 32 surrounding cameras to capture facial expressions from every angle.[4][5] The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether or not they are lying. L.A. Noire was the first video game to be shown at the Tribeca Film Festival.[6][7] Upon release, the game received wide acclaim for its advances in storytelling and facial animation technology. As of February 2012, both PC and console versions had shipped[b] nearly five million copies combined.[8][9] L.A. Noire: The VR Case Files, a subset of the game's cases for virtual reality support through the HTC Vive, will be released in December 2017
Gameplay .......
L.A. Noire is an action-adventure neo-noir crime game played from a third-person perspective. Players complete cases—linear scenarios with set objectives—to progress through the story. The game also features a mode which allows the player to freely roam the open world. In this mode, the player can also engage in optional activities.[11] The world features multiple landmarks, which are all based on real monuments from 1940s Los Angeles.
The game takes place in the city of Los Angeles, in the year 1947, with the player assuming the role of Los Angeles Police Department officer, and later detective, Cole Phelps.[12][13] The game starts with Phelps as a uniformed patrolman,[14] and follows his career as he advances through the police department bureaus (desks) of Traffic, Homicide, Vice and Arson. Each desk gives the player a new partner who will help Phelps in his investigation of a number of cases based on a specific type of crime. The game assigns the player with cases that they must solve. After each case, players receive a rating of 1–5 stars depending on their performance in both interrogations and searching for clues. In some cases, when searching an area for clues to the crime, the player can also find newspapers. Besides reading the story, the newspapers give access to a short cinematic that either covers a part of the game's overarching plot or a flashback to Phelps' war memories. Near the end of the final desk, players assume control of private investigator Jack Kelso, who becomes the player character for most of the rest of the game; although different in appearance and personality, he controls identically to Phelps.