Let's Design in Dominus Galaxia v0.7 with Trifler: Part 2

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** This is a 3 hour recording broken up into four videos. **
In this video, Trifler continues explaining new things as they come up and discussing important milestones. Some highlights: The Randomization System is presented as the design created in Part 1 reaches completion. Trifler goes over why he thinks the game should go back to miniaturizing by Tech, instead of by Level. The Gatling Laser is discussed as a special case.

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Part 1: https://youtu.be/PgNMk25Tl6U?si=5sn6JlG5sVNlmt5d
This is Part 2
Part 3: https://youtu.be/FRjVgn2xAh0?si=5OlrmVQF1WjC4qT0
Part 4: https://youtu.be/9Es4LjLmyG0?si=QiMvDIUHiXkX7E4M

0:00 - Colonize Izar
1:50 - Terraforming Tech
4:06 - Factory Construction Tech
5:16 - Diverted Energy Missiles Tech
5:47 - Prefer Miniaturizing By Tech
9:45 - Randomization System Intro
14:21 - First Propulsion Tech
18:03 - Faster Corvette Design
22:17 - About the Gatling Laser
25:43 - First Design Complete
30:24 - First Research Perk
36:23 - Corvi Corvette Complete
38:11 - 2nd Corvette Design
42:18 - Biology Level 1







Tags:
4X
strategy
Let's Play
Gameplay
4X Game
Strategy Game
Gameplay footage
Actual Gameplay
Ship Design