Let's Install - Scorn [Xbox Series X]

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Game:
Scorn (2022)
Duration: 12:31
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Geek Aloud's #LetsInstall of #scorngame. This install was from a digital copy of the game onto an @xbox Series X. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Scorn_(video_game)):
Scorn is a first-person biopunk survival horror adventure video game developed by Serbian developer Ebb Software for Microsoft Windows and Xbox Series X/S. The game is inspired by the works of visual artists H. R. Giger and Zdzisław Beksiński.[6] The game was released on October 14, 2022 for Microsoft Windows and Xbox Series X/S.

The player controls a humanoid lost in a nightmarish world filled with odd creatures and living techno-organic structures composed of machines, flesh, and bone. Over the course of the game, they must explore different interconnected regions in a non-linear fashion, searching for answers that will explain more about the game's world.

Gameplay is primarily split between exploration and combat. Exploration also involves occasional environmental puzzles to progress. For combat, the game presents various biomechanical weapons that all attach to a modular base: to utilize a specific weapon, the player character must remove the current weapon from the base and replace it with another. The game features four weapons: A melee weapon similar to a pneumatic drill, which can also be used to power machinery at specific points; a pistol-like weapon, which can be used for accurate shots; a shotgun-like weapon, which has high damage at close range, but a low ammo capacity; and an implosive grenade launcher, mostly used for environmental destruction in the context of puzzles.

Ebb Software is a Serbian game development studio founded in 2013. The developers claim to have designed the game around the idea of "being thrown into the world", and as such, very little context is given about the game's setting. They also explained that they want the unsettling environment to be a character itself.[7]

The game itself was announced on 12 November 2014, with a trailer showing pre-alpha footage, followed by a Kickstarter campaign in December 2014, which ended unsuccessfully; despite this, the game remained in development with a planned two-part release. In January 2015, Scorn received private funding from an investor and full production started in February 2015. The game was planned to be released in two parts,[8] with only the first part being announced as Dasein (German pronunciation: [ˈdaːzaɪn] , a German word that means "being there" in vernacular German (German: da "there"; sein "being"), and "being-in-the-world" in Martin Heidegger's philosophy). In August 2018, the production team announced that they would launch the game as a whole, instead of in parts, although no concrete release date was announced.[9]

In 2017, Ebb Software launched a second Kickstarter, which reached its goal of €150,000 in September of that year.[10]

On 7 May 2020, it was announced that the game would be published on PC and have timed console exclusivity on Xbox Series X/S, running in 4K and 60fps, and would not be released on the previous generation of consoles as the developer team did not want to spend development time on what would be a sub-par version of the game and overall experience. Scorn was also released on Steam, Windows Store, and GOG.[11]

Scorn received "mixed or average" reviews, according to the review aggregator Metacritic.[12][13] Though praised for its puzzles and art direction, Scorn faced frequent criticisms for its combat, which many reviewers felt was tedious and unnecessary. PC Gamer US described the game as a surreal horror adventure, which with "the striking visual feast of the alien capital, accompanied by mournful audio, practically moved me to tears. It was so strange and wonderful, and seemed to hint at some greater mystery at the heart of Scorn", on the other hand criticized sometimes unclear gameplay and the checkpoint system.[22]

Alessandro Barbosa of GameSpot praised Scorn for its interesting setting and aesthetic, but heavily critiqued it for its "frustrating combat, unbalanced puzzles, and unforgiving checkpoints", feeling they made the game "an infuriating slog".[16]

Writing for IGN, Leana Hafer described the game as "a relentlessly unsettling delve into Hell with dreadful combat", adding "combat itself is dreadful, and I don't mean that in a good way", though applauding its "macabre art direction" and puzzles. Hafer concluded Scorn would have been a better experience had most if not all of the combat been removed, feeling it "[worked] against the exploration and puzzle-solving aspects".[18]

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