Let's Install - Stranger of Paradise: Final Fantasy Origin [Playstation 5] #gaming

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Geek Aloud's #LetsInstall of Stranger of Paradise: #FinalFantasy Origin by @Ubisoft@KOEITECMOofficial on the #Playstation 5. This install was from a physical copy of the game onto an @xboxPlaystation 5. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Stranger_of_Paradise:_Final_Fantasy_Origin):
Stranger of Paradise: Final Fantasy Origin[a] is an action role-playing game in the Final Fantasy series developed by Koei Tecmo's Team Ninja, and published by Square Enix in celebration of the series' 35th anniversary. As an alternate universe prequel of Square Enix's original Final Fantasy on the NES, the storyline follows a set of characters brought into a fantasy world to face the malevolent Chaos.[1] The game was released in March 2022 for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

Stranger of Paradise: Final Fantasy Origin is an action role-playing game in which players take on the role of protagonist Jack, exploring environments and fighting monsters of the Final Fantasy series. Combat takes place in real-time, with Jack being able to switch between two assigned jobs and use physical and magical attacks. Once an enemy's "break gauge" is depleted, Jack can perform a finishing blow that crystallizes the enemy, allowing Jack to harvest them and restore a portion of his magic meter.[2][3]

Stranger of Paradise is co-developed by franchise creator Square Enix and Koei Tecmo division Team Ninja. It is co-directed by Daisuke Inoue from Square Enix and Hiroya Usuda and Nobumichi Kumabe from Team Ninja; co-produced by Jin Fujiwara from Square Enix and Fumihiko Yasuda from Team Ninja. The story and scenario were written by Stellavista Ltd. freelancer scriptwriter Kazushige Nojima. Longtime Square Enix employee Tetsuya Nomura created the original concept, and acts as character designer and creative producer in the game.[3][6] The music is composed by Naoshi Mizuta, with additional contributions by Hidenori Iwasaki and Ryo Yamazaki.[7] Nomura created the initial idea for Origin after production finished on Dissidia 012 Final Fantasy, imagining an action-focused game about conquering locations. When later approached for a new Final Fantasy concept, he combined this initial concept with a different concept of a game series focusing on Final Fantasy's villain Garland, as an angry older protagonist to create the final concept.[3][8] Due to the shift in tone, Nomura originally thought it would be an original title, but Inoue and Fujiwara pushed for its inclusion in the franchise.[7]

The aim behind the title was a mature, "brutal" take on the Final Fantasy series that would separate it from the rest of the franchise while retaining connections to it. The gameplay was designed to emulate Team Ninja's known style of challenging action combat; Team Ninja had previously worked with Square Enix on Dissidia Final Fantasy NT.[3] The job system, a recurring feature of Final Fantasy, took inspiration from the system created for Final Fantasy V, with Inoue saying there were more jobs than that game featured in Stranger of Paradise.[9] The game combines the job system with Soulslike gameplay elements.[10] The level designs deliberately emulated or referenced other numbered entries, such as a wooded wetland area taking inspiration from the Sunleth Waterscape from Final Fantasy XIII.[11]

Rather than a remake of the first Final Fantasy, Stranger of Paradise was a new storyline using the original as inspiration, focusing on the themes of examining the role and goals of Warriors of Light. In contrast to the pale crystals used across most of the series, the red crystals and blood-colored elements of artwork emphasised the darker tone.[7] Commenting on the scenario, Nojima highlighted one line, "it's not a hope or a dream. It's like a hunger. A thirst", as the mainspring of the story.[3] The subtitle had a dual meaning of the party literally being strangers in the game world, and the party being unwelcome in the game's "paradise".[7] When asked during an interview with Digital Trends on whether or not the story was meant to be a prequel to the first Final Fantasy, Nojima answered that he personally considers the game to be a prequel, but it is ultimately left open to the player's interpretation.[12] Character Princess Sarah was designed by Roberto Ferrari, who emulated the original game's design for her. The key artwork was created by Square Enix's Image Studio CGI division under Nomura's supervision.[11]

In the United States, Stranger of Paradise was among the top ten best-selling games of March 2022 in its launch month.[37] In the United Kingdom, it was the eighth-best-selling game in its launch week.[38]

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