Let's Play DMC V Walkthrough In 4K On The PS5 Part Twelve The Twelve Mission
Devil May Cry 5 (デビル メイ クライ 5 Debiru Mei Kurai Faibu?) is the fifth installment of the main Devil May Cry series and the sixth installment overall not counting mobile games. The game was formally announced at E3 2018 during the Microsoft Press Conference. Set after the events of Devil May Cry 4[5], the game follows Nero as he fights off a widespread demon invasion, all the while looking for the cloaked figure who took the Devil Bringer. It was released on 8th March 2019.
During the PlayStation 5 Showcase event on September 16, 2020 the Special Edition of the game was announced. It was released on November 10, 2020 for the Xbox Series X|S and on November 12 for the PlayStation 5 as a launch title for both consoles.
On December 9, 2021, during The Game Awards, Amazon announced that Devil May Cry 5 was added to their cloud gaming service, Amazon Luna's library (Luna+ subscription).
Adam Cowie's 3D photoshoot for Dante (body), the outfits the characters wear are carefully crafted in real life so it would reflect well in-game. Then they are 3D scanned alongside the model casted to be their face model.
Making Nero's new jacket cost as much as a small car, however his accessories were not scanned.
According to Volume 249 of the CGWORLD magazine, when Nero's outfit was scanned and then ported onto ZBrush, it had around 130 million polygons, when the outfit was then taken care of and ported onto the game itself, it had around 34.000 polygons. And finally, the entire model of Nero in the final game has around 190.000 polygons.
The Devil May Cry van took more than a year to make, the developers would even joke at the van feeling like a character due to how much time they spent on it, additionally, the writing on the van is the artist's own handwriting, including the neon sign.
For the character expressions, Capcom used the latest facial technology developed by the Serbian company called 3Lateral, the movement in the game uses motion capture and after that's done, the voice actors record their lines based on the existing video, which makes it easier for them to understand the character's emotions.
The character's faces themselves were planned to be a complete digital double, meaning the character would look exactly like the model it was scanned from. However, Capcom then decided that in order to make the characters look more like their original looks, they needed to change them. This was done after the facial rig was built, so not only did they change the models, but also had to re-do some of the rigging.
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