Let's Play Project Warlock in 3D in VR using HelixVision

Let's Play Project Warlock in 3D in VR using HelixVision

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Published on ● Video Link: https://www.youtube.com/watch?v=4H9EgF6-Yw0



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Duration: 11:26
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I got Project Warlock from this month's Humble Choice Bundle. I had never heard of it before. However, once I found out it was a Doom clone running on the Unity engine, I knew I had to test it out in VR with the Unity universal 3D fix (anaglyph 3D). I imagine it should also work in Vorpx (although I haven't tried it).

It does look amazing in VR for the most part. However, there are a few issues. The biggest issue is that the weapon model is too close to you and causes a convergence issue in 3D. The other issue is that the mouse cursor does disappear at the menus, but it doesn't really effect gameplay because there is no in-game reticle so you can still easily aim by just shooting at the middle of your view. In fact, it's easier to aim in VR than in 2D. Lastly, enemy models can look like cardboard cutouts, especially at certain angles.

You can purchase Project Warlock on Steam here: https://store.steampowered.com/app/893680/Project_Warlock/

You can purchase Humble Choice here: https://www.humblebundle.com/subscription?hmb_source=navbar

You can follow my 3D mod / VR mod Curated group here: https://steamcommunity.com/groups/CIVRI







Tags:
virtual
reality
htc vive
valve index
wmr
windows mixed reality
oculus rift
mouse & keyboard
anaglyph 3D
stereoscopic 3D
Unity universal 3d fix
dx11