Lets Try Pinball! Kickback Series! EP27! Mary Shelley's Frankenstein Pinball - Part 2!

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Published on ● Video Link: https://www.youtube.com/watch?v=ifAVxLKqzLI



Game:
Duration: 44:11
55 views
2


Choose Music
Before each player's first ball, they are asked to choose what background music they want. Left flipper chooses the film soundtrack, while the right flipper chooses Edgar Winter's guitar- laden instrumental "Frankenstein".

The Switch
Located where you would expect to find the plunger. It is a nice solid lever which can be moved between an 'up' position and a 'down' position, although all that matters is that you 'throw the switch' to the other position to launch the ball.

Skill Shot
The display shows a switch device with the values 5M, 10M, 15M, and 20M between the poles, and an electrical arc shifting among them. Throw the switch to receive the shown award and to launch the ball. If you throw the switch while the arc is between values, you receive only 1M. If you are ready at the start of your ball, you are guaranteed 20M. If not, you will need to rely on fast reflexes and a little luck.

---Playfield
Flippers x3 - Two in the normal positions and one on the upper right, about where Whirlwind's upper flipper is located.
Slingshots - Standard triangular.
The rest of the playfield clockwise from the left flipper:
Left Inlane - Lights the Ingolstadt spinner at the start of the right orbit.
Left Outlane - Awards special when lit. Leads to the Alive Kickback.
Alive Kickback - Your average kickback. Relight by shooting the Ice Cave.
Super Kickback - random Ice Cave award, which keeps the kickback lit permanently for the rest of the current ball.

FRankenstein letters - 2 of 12 on each hit standups you need to light to start a mode. Don't worry, there are ways of spotting letters. Note that the 'F' is partially obscured from the right flipper by the left slingshot.

Geneva (lower) scoop
A generously sized scoop. As there are no under-the-playfield tunnels in Frankenstein, any shot into the scoop pops out from it. Geneva kickouts are very easy to catch, and shooting Geneva is a good way to pass the ball from the right flipper to the left one. Hit the Geneva scoop when lit to spell 'GENEVA' to start Geneva multiball. Geneva multiball jackpot starts at 20M, and is increased by 1M by shooting the Geneva scoop when not lit, up to a maximum of 50M. Geneva is automatically lit at the start of each ball and immediately after Geneva multiball. To light it yourself, shoot the left lane. Before starting your second Geneva multiball, the right inlane will temporarily light Geneva.

Bumpers - This is an area of 4 pop bumpers, similar in location to the pops on Jurassic Park. Bumpers start at 250K/hit, and the last one hit will flash. Hit the spinner (right orbit) from the left inlane to increase the flashing bumper value by 50K/spin, up to a max of 1M. There is also a random Ice Cave award which maximizes the flashing bumper to 1M. All bumpers reset to 250K after each ball and there is no way to hold values. Don't expect huge points here.

Left Lane - Make the left lane by splitting the bumpers. A strong enough shot will make it all the way around to the spinner at the right orbit entrance, and feeds the upper flipper. It also lights both the Geneva and Sarcophagus scoops. This is one of four jackpot shots.

frankenstein letters - 3 more standups to the right of the left lane entrance, facing sideways to the right. Complete with the other 9 to start a mode.

Change Scene / Move Jackpot target - A circular standup which faces up and to the right, so it cannot be hit directly from a lower flipper. If no modes are active in single ball play, this changes the lit scene. During multiball this can change the location of lit jackpots

Sarcophagus (upper) scoop -
Not directly shootable from the lower flippers, and kicks back to the upper flipper. Shoot when lit to collect the Sarcophagus value, which starts each ball at 10M. Shoot when unlit to raise value by 5M. If there is a limit on how high you can build the Sarcophagus value, it is at least 55M.
Light Sarcophagus by shooting the left lane or right orbit. If you make the left lane to Sarcophagus combo (via the upper flipper), you are awarded twice the normal Sarcophagus value. Sarcophagus spots one FRANKENSTEIN letter.

Ice Cave - A mostly hidden hole accessible from the upper flipper, or by an extremely fortuitous pop bumper bounce. If the kickback is not lit, Ice Cave will light it for you ("Alive!"). If you are not in a mode or in multiball, a random award is given from this list:
- 5M points
- 10M points
- 20M points
- Pop bumper maxed
- Spinner at max
- Geneva letter spotted
- Double bonus lit (right outlane)
- Spot three FRANKENSTEIN letters
- Start Creation scene (mode)
- Super kickback
- Extra ball lit
- Special lit (left outlane)
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