Little Witch Nobeta With Even Less Magic

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A find by Michael Kunze and a patch allowed to save a magic use in area 1 and area 6 respectively, so I'm going to do it again with now 4 magic uses.

Goal:
Beat the game with the least instances of magic use possible without major glitches like going out of bounds.
For that I count the 6 spells that Nobeta can collect and upgrade (Arcane, Ice, Fire, Thunder, Wind, Absorption).
Several other things also seem kind of magical such as crystals, teleportation or everything the Statue of the Goddess does, but all those are allowed since it's not Nobeta directly casting a spell.
Note that that includes double-jumps as those require Wind magic and use up mana.

Necessary uses:
1. Area 2: Charged Ice for the 3 regenerating crystals.
2. Area 4: Charged Thunder for the regenerating crystals.
3. Area 5: Charged Arcane for the 3 crystals in a row.
4. Area 5: Charged Thunder for the crystal within the purple walls.