MAMMA MIA, IT'S FULL OF STARS - Super Mario Sunshine (Switch) - Livestream: Part 2

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The original Powerwash Simulator... if you're a short, fat, Italian man on a tropical island with an evil clone.\n\n\n--------------------\n\nHelp us keep Octotiggy going! Support us on Patreon to see our new videos before anyone else! - https://www.patreon.com/octotiggy\n\nIf you just want to help us out and see your name pop up in the livestream, you can always head on over to our direct donation page. We really appreciate your generosity! - https://youtube.streamlabs.com/octotiggy\n\nOctotiggy on Discord - https://discord.gg/gfJSGS8\nOctotiggy on Twitter - https://www.twitter.com/Octotiggy\nOctotiggy on Twitch - https://www.twitch.tv/octotiggy/profile\nOctotiggy on Facebook - https://www.facebook.com/Octotiggy\nOctotiggy on Instagram - https://www.instagram.com/octotiggy/\nOctotiggy on Reddit - https://www.reddit.com/r/Octotiggy/\n\n--------------------\n\n\nSuper Mario Sunshine is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the Super Mario series, following Super Mario 64 (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka.\n\nThe game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and causes Mario to be wrongfully convicted for the mess. Mario is ordered to clean up Isle Delfino, using a device called the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), while saving Princess Peach from Shadow Mario.\n\nSuper Mario Sunshine received critical acclaim, with reviewers praising the game's graphics, gameplay, story, soundtrack, and the addition of F.L.U.D.D. as a mechanic. However, some criticized the game's camera, F.L.U.D.D.'s gimmicky nature, the high difficulty, and the decision to use full voice acting for some characters. The game sold over five million copies worldwide by 2006, making it one of the best-selling GameCube games. The game was re-released as a part of the Player's Choice brand in 2003. Nintendo EPD re-released it alongside Super Mario 64 and Super Mario Galaxy in the Super Mario 3D All-Stars collection for the Nintendo Switch in 2020.\n\nSuper Mario Sunshine shares many gameplay elements with its predecessor, Super Mario 64, while introducing several new gameplay features. Players control Mario as he collects 120 Shine Sprites to bring light back to Isle Delfino and prove his innocence after Bowser Jr. disguises himself as Mario, steals the Shine Sprites, and covers the island in toxic slime. Players start off in the hub world of Delfino Plaza and access various worlds via portals which become available as the game progresses. Like Stars in Super Mario 64, players obtain Shine Sprites by clearing a selected mission with a specific objective. Unlike its predecessor, these missions have a more strictly linear order and most mission Shine Sprites cannot be collected until previous missions are completed. There are also various hidden areas and challenges across Isle Delfino where more Shine Sprites can be obtained. Throughout the game, players can find Blue Coins hidden across Isle Delfino, which can be exchanged for Shine Sprites in the boathouse at Delfino Plaza.\n\nA sequel to Super Mario 64 had been in development for several years; the canceled games Super Mario 64 2/Super Mario 128 were some ideas Nintendo had for a direct sequel. Super Mario Sunshine was first shown at Nintendo Space World 2001. The game was later shown again at E3 2002. It was developed by Nintendo EAD.\n\nThe game received the first lead directing role for Nintendo designer Yoshiaki Koizumi following a ten-year-long apprenticeship working on various other games. Super Mario creators Shigeru Miyamoto and Takashi Tezuka served as producers. It was the first Nintendo first-party game after Satoru Iwata became president of Nintendo, succeeding Hiroshi Yamauchi. Developing a Mario game for the GameCube was the last request Yamauchi gave the team before resigning. In an interview about the development of Super Mario Sunshine with Koizumi, Kenta Usui, and Tezuka, it was mentioned that the game's development began after showing Super Mario 128 and following the critical and commercial success of The Legend of Zelda: Majora's Mask, when Koizumi conceived the idea of gameplay involving a water pump. However, at first Koizumi, Miyamoto and Tezuka thought that the world was too daringly out of character with Mario.\n\nWikipedia contributors. Super Mario Sunshine. Wikipedia, The Free Encyclopedia. December 12, 2023, 22:02 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Super_Mario_Sunshine&oldid=1189602673.




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