Mario & Luigi: Partners in Time - Nerve Mode - Finale 1: "Overture to the End"

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Published on ● Video Link: https://www.youtube.com/watch?v=C-nB0ZjLfZ8



Duration: 20:45
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Fun fact: For the longest time, I originally had plans to reanimate the scene just before the Princess Shroob fight (10:03). I was going to do it in a sprite animation style, and was going to add in Dark Samus's theme from Metroid Prime 2. Essentially, I wanted to try to build more tension with the scene. However, I ultimately decided against it because I felt like the scene was good as it was, didn't feel like my sprite animating skills are good enough for that sort of thing, and felt like there was something else I wanted to do instead.

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Nerve Mode is a multi-restriction, full-playthrough challenge of the Mario & Luigi games and the hardest variant of STACHE Only. The purpose of the run is to strip the player of nearly everything that gives them power and challenge them to complete the game under specific conditions. The only method of healing is to finish a tutorial or boss fight.

Note - Due to the fact that certain tutorials require you to do things that would break the rules, exceptions will occur for tutorials. However, this is only for tutorials that cannot be skipped.

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RULES & EXPLANATIONS:
1. STACHE Only
- When leveling up in Mario & Luigi: Partners in Time, all stats are upgraded a small amount. However, the player also gets to use a bonus roulette that can increase one stat by a larger amount. This roulette is only allowed to be used on STACHE, regardless of the situation.
2. No Gear
- As soon as the player has the ability to, they must unequip all overalls/pants of any kind from both the Mario Bros. and the Baby Bros. This will require that the player unequip gear on two separate occasions, as the earliest chance for the Mario Bros. to unequip gear occurs before the earliest chance for the Baby Bros. to unequip gear. No gear may be equipped from this point.
3. No Badges
- The player is not allowed to equip any badges under any circumstance. There is a tutorial in the game that will require the player to equip the Salvage Badge on Mario. As soon as the tutorial is finished, the badge must be unequipped.
4. No Recovery Blocks
- Throughout the game are various blue-colored blocks with hearts in them. When struck, these blocks will fully recover the party's HP. The player is not allowed to use Recovery Blocks at any point in the game.
5. No Items
- The player is not allowed to use any items for the purpose of restoring HP or gaining or removing status effects in battle or in the Overworld.
6. No Purchasing Bros. Items
- In Mario & Luigi: Partners in Time, Bros. Attacks take the form of expendable items. These Bros. Items are not allowed to be purchased from shops. They can only be obtained from tutorials, enemies, or ? blocks.

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TIMESTAMPS:
0:00 - Welcome Back to Nerve Mode!
2:13 - Shroob Mothership
4:20 - Princess Peach Found!
7:45 - Battle Against the Shroob Mothership
9:45 - Pre-boss Stats
10:03 - Princess Shroob
18:13 - Ending

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LINKS:
Playlist: https://www.youtube.com/playlist?list=PLtpSbsoZ9ct1rKeszQTD0vAZ_Z2MjCk0I
Twitter: https://twitter.com/_LoganDV_
Twitch: https://www.twitch.tv/logandv
Art Gallery: https://drive.google.com/drive/folders/1Y2Xf6_0jporR3mnoWNPfvnx_keeqYrac?usp=sharing

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Game Over Count:
This Episode: 0
Total So Far: 0

Finished on July 19, 2021




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2022-02-10Mario & Luigi: Partners in Time - Nerve Mode - Finale 1: "Overture to the End"
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2022-01-20Mario & Luigi: Partners in Time - Nerve Mode - Episode 9: "You Were Forgettable"
2022-01-17Mario & Luigi: Partners in Time - Nerve Mode - Episode 8: "Petey Pira-nah"
2022-01-13Mario & Luigi: Partners in Time - Nerve Mode - Episode 7: "Just... Shrooboid Brat"
2022-01-10Mario & Luigi: Partners in Time - Nerve Mode - Episode 6: "Sunnycide Up"
2022-01-06Mario & Luigi: Partners in Time - Nerve Mode - Episode 5: "Roast Magikoopa"
2022-01-03Mario & Luigi: Partners in Time - Nerve Mode - Episode 4: "Swiggling Around"



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