Marvel vs. Capcom 2: New Age of Heroes (PS2) - Let's Play 1001 Games - Episode 872

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💥 Fan of the channel? Help support the series ► https://www.patreon.com/GamingJay1001\n💥 Follow me on Twitter ► https://twitter.com/GamingJay1001\n💥 Check out the website ► http://letsplay1001.com/\n💥 Check out the book ► http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908\n\nI'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Marvel vs. Capcom 2: New Age of Heroes
from https://en.wikipedia.org/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes

Marvel vs. Capcom 2: New Age of Heroes[b] is a crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the span of twelve years.

In Marvel vs. Capcom 2, players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. While the game uses similar tag team-based game mechanics to the series' previous iteration, Marvel vs. Capcom: Clash of Super Heroes, it features several significant changes, such as three-on-three gameplay, a new character assist system, and a more simplified control scheme. The character artwork uses traditional 2D-animated sprites, while the backgrounds and visual effects are rendered in 3D. This makes Marvel vs. Capcom 2 the first game in the franchise to feature 2.5D graphics.

The game was acclaimed by critics, who praised its gameplay, visuals, and character roster, while criticizing its soundtrack and initial lack of online multiplayer support outside Japan. Since its release, it has been considered one of the best fighting games of all time as well as one of the greatest games of all time in general. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus. In April 2010, Capcom announced the development of a sequel, Marvel vs. Capcom 3: Fate of Two Worlds, which was later released in February 2011.

On December 1, 1999, Capcom announced that a sequel to Marvel vs. Capcom: Clash of Super Heroes, titled Marvel vs. Capcom 2: New Age of Heroes, was in development.[23][24] It was developed for the Sega NAOMI arcade board and the Dreamcast, Capcom's first attempt at a fighting game outside of the CP System II and III hardware systems.[6][25] The game was the first in the Marvel vs. Capcom series to combine hand-drawn two-dimensional sprites upon three-dimensional backgrounds.[26] The Japanese home and arcade versions of the game were revealed to be compatible with the Dreamcast VMU.[27] Players were able to connect their VMU to the arcade version to exchange data, earning them experience points which could be used to unlock new characters, stages, and costume colors in the home version.[28] The experience system included three types of points: "N-Points", earned by playing through the arcade version; "D-Points", gained by playing through the Dreamcast version; and "V-Points", obtained by playing online multiplayer.[21] The game featured online play between two Dreamcast consoles through a specialized network known as "Match Service".[20] The service, developed by Capcom and KDD Corp, used KDD-developed technology called "Data on Demand" as a foundation, which offered transfer rates below 70 milliseconds.[20][21] These features were removed in all future domestic and international ports of Marvel vs. Capcom 2.




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