Marvel's Guardians of the Galaxy Blind Gameplay Part 1 | A Risky Gamble

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Marvel's Guardians of the Galaxy Blind Gameplay Part 1 | A Risky Gamble
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Fire up a wild ride across the cosmos with a fresh take on Marvel’s Guardians of the Galaxy. In this third-person action-adventure game, you are Star-Lord, and thanks to your bold yet questionable leadership, you have persuaded an oddball crew of unlikely heroes to join you. Some jerk (surely not you) has set off a chain of catastrophic events, and only you can hold the unpredictable Guardians together long enough to fight off total interplanetary meltdown. Use Element Blasters, tag-team beat downs, jet boot-powered dropkicks, nothing’s off-limits.

If you think it’s all going to plan, you’re in for a world of surprises, with the consequences of your actions guaranteed to keep the Guardians on their toes. In this original Marvel’s Guardians of the Galaxy story, you’ll cross paths with powerful new beings and unique takes on iconic characters, all caught in a struggle for the galaxy’s fate. It’s time to show the universe what you’re made of.

You got this. Probably.

In Marvel's Guardians of the Galaxy, the player controls Peter Quill, also known as Star-Lord, from a third-person perspective. The player can attack enemies with elemental guns which have four shooting modes; ice shots temporarily freeze enemies, lightning shots stun them, wind shots pull in faraway enemies, and plasma shots deal fire damage to boss characters. The other Guardians, including Gamora, Rocket Raccoon, Groot, and Drax the Destroyer, are non-player characters controlled by artificial intelligence, but the player can issue commands to them during combat. Each Guardian has four unique abilities which can be chained to inflict more damage; Groot uses his roots to immobilize enemies, Rocket deploys various explosives and bombs, Drax can easily stagger enemies with his strength, and Gamora uses her sword to deal powerful melee damage. Players can also use environmental features to their advantage, for instance, by instructing Drax to hurl a large boulder at enemies.

As the Guardians engage in combat, a Momentum gauge will fill, allowing the player to perform a "Call-to-Action" attack which deals significant damage to stronger enemies. Some enemies also have a "stagger bar" which temporarily stuns them when depleted. Defeated enemies drop pick-ups which replenish Star-Lord's health. As the player progresses through the game, they earn experience points which can be used to unlock new abilities for team members. Another meter that fills during combat allows the player to perform a special ability called "Team Huddle", which briefly stops the fighting and prompts Star-Lord to make a motivational speech, accompanied by background music, to inspire his teammates. A good speech will grant the other Guardians combat bonuses and revive all fallen Guardians, though Star-Lord's abilities will be boosted regardless of the quality of the speech.[3][8] Players have to listen to what the Guardians are saying and observe their emotional states in order to select the best response option during Team Huddle.

While the game is mostly linear, players are encouraged to explore each location to find components, collectibles, and costumes. The player navigates the environment with Star-Lord's jet boots and can use his visor to scan for objects of interest. There are also some segments where the player pilots the Guardians' spaceship, the Milano, in battle against hostile ships. Occasionally, players must utilize the skills of the other Guardians in order to progress. For instance, Rocket can use his engineering knowledge to open locked doors, allowing the team to reach otherwise inaccessible areas.[10] Rocket can also use components at workbenches to craft combat perks for Star-Lord, which grant passive advantages such as increased health and shield regeneration.

At certain points in the game, the player makes key decisions via dialogue trees that affect the relationships between Guardians and change the outcome of missions. These choices are referenced by characters throughout the game. Players may also engage in optional conversations with other Guardians members aboard the Milano after the gifting them an object of interest. Despite the branching dialogue paths, the overall plot is always the same and the game has only one ending.







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