MDK - Level 6 (1997) [MS-DOS] | 4K/60

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Published on ● Video Link: https://www.youtube.com/watch?v=9onmvwRKvCI



Game:
MDK (1997)
Duration: 17:23
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10


ON A GOOD DAY, ONLY 2.5 MILLION PEOPLE WILL DIE. As vast alien mining cities suck the power and minerals from every major metropolis on Earth simultaneously, time is of the essence as millions of civilians are expiring by the second.

MDK is a 1997 third-person shooter video game developed by Shiny Entertainment for Microsoft Windows and subsequently ported to Mac OS by Shokwave, and to the PlayStation by Neversoft. The game was published on all systems by PIE in North America, while Shiny Entertainment handled the European release. It initially debuted in May 1997 for Windows and in November of the same year for PlayStation. Later on, MDK became available on GOG.com and Steam.

The game tells the story of Kurt Hectic, a janitor who reluctantly attempts to save Earth from an alien invasion of gigantic strip mining city-sized vehicles named "Minecrawlers". The Minecrawlers are ruthlessly harvesting Earth's natural resources and crushing any people and cities that get in their way. Assisted by his somewhat eccentric boss, Dr. Fluke Hawkins, an inventive scientist, and an unusual robotic companion named Bones, Kurt embarks on a quest to infiltrate each Minecrawler and eliminate its pilot. After accomplishing this dangerous task, he must return to Dr. Hawkins' in-orbit space station, the Jim Dandy.

Conceived and co-designed by Nick Bruty, MDK was Shiny's first PC game, and was notable for using software rendering, requiring a Pentium or equivalent microprocessor, rather than necessitating any GPU enhancements, despite its large 3D levels and complex polygonal enemies. As the developers were attempting very ambitious things, they wrote their own programming language. Additionally, when in sniper mode, the player has the ability to zoom up to 100x, but the developers chose not to employ any of the standard solutions to pop-up, such as clipping or fogging. They also worked to ensure the game ran at a minimum of 30 fps at all times on all machines. The game's original system requirements were a 60 MHz Pentium, 16MB of RAM, 17MB of hard drive storage, an SVGA-compatible video card, and a Sound Blaster or equivalent sound card.

MDK received generally positive reviews, with critics praising the gameplay, the level design, the sardonic sense of humor, the game's technical accomplishments, and the use of sniper mode. The most often repeated criticisms included that the game was too short, and the story was weak. The game was a commercial success, and Interplay approached Bruty to work on a sequel immediately. However, he was already developing Giants: Citizen Kabuto, so BioWare was hired to develop the game. MDK2 was published for Windows and the Dreamcast in 2000, and for the PlayStation 2 (as MDK 2: Armageddon) in 2001. In 2007, Interplay announced a third game was planned, but it was never made.

For the most part, MDK is a run-and-gun third-person shooter. It also features several minigames, and allows the player to enter first-person mode at any time they wish to use their sniper weapon. The basic design of the game involves distinct levels in which the player character, Kurt Hectic, must infiltrate a "Minecrawler", fight his way through an array of enemies, tackle some rudimentary puzzles, and reach the control center, where he must then eliminate the pilot in a boss fight. Every level is completely different; enemies, level design, aesthetic, and control center layout, with a different strategy required to eliminate each pilot.

During the run-and-gun gameplay, the player must frequently use Kurt's "ribbon chute", a parachute contained within his outfit that can be used indefinitely. The chute allows Kurt to make long jumps, survive long falls, and utilize updrafts. It deploys immediately and retracts automatically when not being used. Kurt also has access to a smart bomb feature, where he can call Max to fly a bomber over the battle area and drop bombs on the enemies. To call Max, Kurt must have collected an airstrike pickup within the game. He must enter sniper mode to select the area he wants Max to target. Additionally, the airstrike can only be used in exterior locations on the Minecrawler. Other weaponry in the game includes grenades, "The World's Most Interesting Bomb", "The Very Large Hamster Hammer", and "The World's Smallest Nuclear Explosion".

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