Metropolis Street Racer vs Project Gotham Racing (Driving Physics)
A video showing the driving physics from the MSR demo (Dreamon 13) have more in common with PGR1 than the retail version of MSR. In the retail version of MSR, you can achieve very fast times due to its forgiving physics (holding brake while cornering) and the "kerbing" technique (acting as a cushion when you take a corner too fast). If you hold the brake while cornering in this demo version of MSR, you will either slow down or spin out, so you need to brake/handbrake beforehand. Also in the demo version, the car somewhat leaves the ground while cornering so this is another factor that is diminished in the retail version of MSR.
The big difference between both versions of MSR and PGR1 is the acceleration rate so this technically makes MSR a faster game. HOWEVER A GOOD PGR1 PLAYER WILL ALWAYS BE BETTER THAN A GOOD MSR PLAYER DUE TO PGR1'S MORE COMPLEX DRIVING PHYSICS.
Please note, the Vauxhall VX220/Opel Speedster is not a top tier car in PGR1.
Course: Nishi Sumida-Gawa (MSR) / Beer-Biru Mae (PGR1)
Car: Vauxhall VX220/Opel Speedster (Manual gears on MSR Retail/PGR1. Default Automatic on MSR Dreamon Demo)
No music in the PGR1 section as the game had a licensed soundtrack.
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