Might and Magic VII Lets Play Episode 32 Obelisks, The Lincoln and The End
Might and Magic VII for Blood and Honor - Lets Play - Episode 32
With Commentary
Having Fun Playing for the First Time in 10 years
Enter Many Zones
- Find Obelisks ( All 14 )
Enter Evenmorn Island
- Find Treasure from Obelisks ( 2 Artifacts )
Enter Avlee
- Put on Wet Suits
Enter The Shoal
- Find the Lincoln
- Dodge Laser Sharks
Enter the Lincoln
- Kill Everything and Loot Up
- Find Oscillation Overthruster ( Main Quest )
- Escape
Enter The Pit
- Complete Main Quest
- Become the Ultimate Bad Guy
- Complete the Game
Thanks for Watching
Might and Magic VII: For Blood and Honor is a role-playing game for Windows published in 1999 by 3DO and developed by New World Computing. The game follows on from both the events of Heroes of Might and Magic III (a prequel to Blood and Honor), and those of Might and Magic VI: The Mandate of Heaven. Players form a party of four characters who win a castle in a scavenger hunt and soon become embroiled in political events on the continent of Antagarich, on the world of Enroth, before eventually choosing one of two paths and working alongside a number of characters, whose storyline continues on from the events of Might and Magic III: Isles of Terra. The game, Might and Magic VIII: Day of the Destroyer is a sequel to Blood and Honor.
In Might and Magic VII much of the gameplay remains the same as it was in Mandate of Heaven, though a few improvements and changes were made to a number of prominent parts of the game. Character creation in Blood and Honor received an update from its predecessor by now allowing players to choose a race for each character, while also adding in three new classes to choose from alongside the pre-existing ones. The skill system also received a major change, with the inclusion of new skills and a new level of expertise - Grandmaster - but also becoming more restrictive than that of the previous title.
Might and Magic VII takes place on the world of Enroth, across the continent of Antagarich. The continent is divided up into several regions, including the elven lands of Avlee and Tularean Forest, the barrens of Deyja which house the necromancer stronghold of The Pit, the swamps and snow-capped mountains of Tatalia, the Bracada desert and the cloud city of Celeste, Mount Nighon, the islands of Emerald Isle and Evernmorn, the dwarven lands of the Barrow Downs, the human kingdom of Erathia, and the realm of Harmondale. By the time the game starts, the aftermath of the war in Heroes of Might and Magic III has led the elves of Avlee and the humans of Erathia in a political dispute on the boundaries of Harmondale, with tensions slowly increasing. It is up to the player to determine the fate of the region by allying with the forces of either good or evil.
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