Mighty No. 9 | THE MEGA LET'S PLAY | ᴜɴᴩᴀᴜꜱᴇᴅ
𝗙𝗶𝗿𝘀𝘁 𝗽𝗼𝘀𝘁𝗲𝗱 𝘁𝗼 𝗬𝗼𝘂𝗧𝘂𝗯𝗲 𝗳𝗿𝗼𝗺 𝗝𝘂𝗻𝗲 𝟮𝟮–𝗝𝘂𝗹𝘆 𝟯𝟭, 𝟮𝟬𝟭𝟲
𝗦𝗲𝗲 𝘁𝗵𝗶𝘀 𝘀𝗲𝗿𝗶𝗲𝘀 𝗶𝗻 𝗽𝗮𝗿𝘁𝘀 𝗵𝗲𝗿𝗲: https://www.youtube.com/playlist?list=PLfujXvl455i-BcpyCTW6JGmQ9PUrCw9CJ
Hey, so uh... y'ever wanna know what Keiji Inafune got up to once he left Capcom behind? I'll give you a hint: he later started getting involved in NFTs... Anyway, here's the extremely normal trip that is Mighty No. 9!
⚙ YouTube: http://youtube.com/dpadFM
⚙ Patreon: http://patreon.com/dpadFM
⚙ Discord: https://discord.gg/MUuqwv5
CHAPTER SELECT:
0:00:00 A Brief History of Comcept
0:02:42 Introducing Mighty No. 9
0:07:00 Title Screen
0:08:11 Opening Cutscene
0:09:18 City
0:23:04 Oil Platform | Mighty No. 1 – Pyrogen
1:03:58 Radio Tower | Mighty No. 6 – Aviator
1:19:05 Water Works Bureau | Mighty No. 2 – Cryosphere
1:49:57 Power Plant | Mighty No. 3 – Dynatron
2:11:18 Radio Tower | Mighty No. 6 – Aviator
2:32:43 Highway | Mighty No. 7 – Brandish
2:52:26 Capitol Building | Mighty No. 8 – Countershade
3:20:43 Mine | Mighty No. 4 – Seismic
3:36:28 Military Base | Mighty No. 5 – Battalion
3:50:21 Vermilion Destroyer | Mighty No. 0 – Ray
4:01:01 Prison | CDN.Err – K9
4:37:45 Robot Factory | CDN.XXX – Nameless
5:01:58 Prison | CDN.Err – K9
5:15:42 Battle Colosseum | CDN.1201 – Trinity
6:03:02 Ending
6:04:35 Credits
6:10:34 Outro
6:13:40 Kickstarter Backers
9:55:39 A Blessing or a Curse
9:57:38 A Debrief History of Comcept
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Mighty No. 9 is a 2016 action platform video game developed by Comcept, in conjunction with Inti Creates, and published by Deep Silver. The game was crowdfunded through Kickstarter and incorporated heavy input from the public. Mighty No. 9 closely resembles the early Mega Man series in both gameplay and character design, on which project lead Keiji Inafune worked, and is considered a spiritual successor.
The minimum Kickstarter goal for Mighty No. 9 was successfully funded after two days of the launch of the campaign in September 2013. However, several other features including additional stages, special modes and ports to other platforms were announced after additional "stretch goals" related to it were achieved, increasing the total funds obtained to over 400% of the original goal. The game was originally scheduled to be released in April 2015, but was delayed multiple times until it was eventually released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, OS X and Linux in mid-2016, with planned versions for the PlayStation Vita and Nintendo 3DS never surfacing.
Mighty No. 9 was highly anticipated after it was announced, but lengthy delays and Comcept's decision to fund another project, Red Ash: The Indelible Legend, through Kickstarter were met with accusations of mismanagement. The game received mixed to negative reviews from critics upon launch, with criticism being directed towards the game's design, graphics, lack of content, voice acting, story, and technical performance on home console platforms.
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