[Million Arthur: Arcana Blood] Thief Rejump Combo (Element Counter Demonstration)

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5A 2A 5BB 2B 5C Mage-Guild 5D dl.j.A dl.j.B dl.j.D (land) j.A dl.j.B dl.j.C dl.j.63214D Uathach

Probably nowhere near optimal but it looked neat and did a nice chunk of damage. Uses no meter but blows all your assist points.

Element Counter is an interesting mechanic in MAAB that lets you force counterhit properties by attacking consecutively with different elements. Ice followed by Wind will cause the wind move to become a counterhit, as will Wind followed by Fire, or Fire followed by Ice. In particular Thief 5D becomes a launcher on counterhit, but it's slow, so fishing would be dangerous. Instead, we can use Mage-Guild to hit with ice beforehand and then use it to launch mid-combo.

j.63214D into Uathach is a really annoying link here. It has to pick up OTG or it won't be a real link because of its otherwise slow start up. So, you have to be pretty low to the ground for it to work (and that's the reason why there are so many delays after the rejump).







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