Moss Ground Textures Material Study – Substance Designer - Marmoset Allegorithmic Rendered #shorts

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Published on ● Video Link: https://www.youtube.com/watch?v=af0TF4A9IsA



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Moss (2018)
Duration: 0:06
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#Allegorithmic #Substance Designer #Marmoset
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The industry standard for material authoring.

Substance 3D Designer is used across many industries and is at the centre of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.
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Non-destructive, non-linear.

The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust any time.
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Endless possibilities, infinite combinations.

Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.
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Go beyond materials.

Generate dynamic 3D models or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.
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Integrates into any workflow.

Designer comes with an extensive scripting API so you can tailor the app to your needs. Build and share powerful plugins with the integrated Python scripting interface. Create tools and utility graphs to supercharge your pipeline.
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Allegorithmic Substance Designer Is Updated with a New Core Engine
Software Now Supports Using Values to Create and Control Materials, Opening Up New Ways of Working

Allegorithmic today released an update to Substance Designer that incorporates a new engine that allows users to work with a texture’s underlying metadata values, increasing the number of ways textures can be created and manipulated.

Substance Designer’s core Substance Engine version 7 now allows artists to add metadata to their content specifying certain properties. Those values might include the scale of a tile — dictating the material’s appearance so that it can change dynamically as it’s manipulated — the weight or elasticity of a fabric, or even real-world considerations like physical constraints of materials that will be used in 3D printing, the company said.
Substance Designer’s compositing graph now allows users to optimize their workflow through the use of Value Processors, which can simplify calculations by, for example, replacing a color node with a simple color value or using the new Min/Max node to output values driving an automated operation in another node.

Other new nodes include variants on Flood Fill, including the option to apply images to shapes via the new Flood Fill Mapper, or generate user numbers per shape with Flood Fill to Index. The new Atlas Splitter allows separate elements of a scan to be isolated, and Directional Warp filters allow warp intensity and direction to be driven by image inputs.

Nvidia’s OptiX framework for GPU-accelerated ray tracing now works with AO, Bent Normal and Thicknesss bakers, and DXR acceleration has been enabled for Nvidia GeForce 10 graphics hardware running on Windows. And the .obj loader has been optimized and multi-threaded for what Allegorithmic says should be a 150% increase in loading speed.

Python scripting has been overhauled as well, with the new ability to create plug-in GUIs inside Substance Designer. And new Substance plug-ins are being created and will be revealed “soon,” the company said.

The new version of Substance Designer is a free update for Substance subscribers. The Substance Texturing Suite, including Substance Designer as well as Substance Painter, is available to new users on a 30-day trial basis, followed by Indie ($19.90/month) and Pro ($99.90/month) subscription plans. Substance Designer is also available separately under a perpetual floating license with 12 months of updates and support ($149 Indie; $990 Pro).

The new Substance Designer is also the software’s first major update since Adobe bought Allegorithmic in January of this year. To date, Adobe has given no indication of whether Substance will eventually be sold alongside or integrated with its Creative Cloud application suite.




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