東方風神録 ~ Mountain of Faith Demo (v0.01a) - Lunatic No Bomb

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This is an LNB of the earliest version of MoF. A version of the game that's much harder than the full game. Not only are many patterns harder, this demo (unlike SA's demo) does suffer from high input delay if you play the game on a more modern system.

The main difficult parts of this run were much more numerous because of the above. The really bad parts are Nitori's midboss spell and second spell, but there's also Minoriko's second spell, Hina's second and third spell and the big fairies in Stage 3 that cause frequent deaths. I would've loved to get an LNN but the input delay doesn't make it very fun and I decided this run is good enough, even if it embarrassingly had to die to Nitori's final nonspell.

The differences I could spot in 0.01a are the following:

★★ Visual design ★★
★ Every single bullet pattern from enemies and bosses use brighter colors or different bullet types.
★ Hina's spell background is a beige-like color in 0.01a whereas in the full game it's green.
★ The transition between title screen and gameplay is more fade-in-like.
★ ReimuC's focused shot looks a bit different and maybe does a bit more damage from afar too.

★★ Patterns ★★
★ Minoriko's first spell and Hina's first spell, second spell, third spell are harder
★ The patterns from the big fairies in Stage 3 are much denser and/or faster and the small fairies at 6:04 also fire denser packs of bullets.

★★ Mechanics/technical stuff ★★
★ The description of Easy Mode in the difficulty select screen in 0.01a suggests that at this point in time the game was planned to only have 5 stages on this difficulty, like LLS and EoSD.
★ Loading times when starting a new run appears to be significantly longer than in the full game.
★ Dying does not create an invisible wave that deals damage to enemies and bosses.
★ Grazing is completely absent from the game - which is to say there's no sound effect and graze graphic in this version either
★ Marisa's movement speed is alot faster. From my testing it took around 3.8 seconds for her to move from the top to the bottom of the screen in 1.00a, while in 0.01a it took around 2.5 seconds.
★ When boss spells are cleared, they do not drop the yellow-outlined Point Items
★ Before the Stage 1 midboss appears, some blue fairies from 1.00a (at 0:55) turned into red ones dropping Power Items, meaning you can have 3 power for this midboss instead of 2
★ The score extend thresholds are different (10m - 25m - 50m - 100m)
★ After defeating a stage boss' final spell in 0.01a, they drop items whereas in 0.02a and 1.00a they don't.
★ Spell Card Bonuses in 0.01a are calculated like this: Faith x 10
In 1.00a it's: Faith x (10 + Stage Number x 3)
★ The difficulty you're playing does not display at the top of the HUD and is instead displayed on the pause screen like PCB to PoFV did.
★ When you die at Full Power, you lose 3.50 power instead of 3.20 power in the full game. Since both versions drop 3.20 power after a death, you won't immediately have full power (4.70) after a death in 0.01a.
★ There is no audio cue for when a boss pattern is low on health

★★ Glitches ★★
★ Between stages the background music does not fade out but instead stops abruptly, but only when you're doing a credit. In the replay the music fades out correctly.
★ The MarisaB 3.xx power unfocus bug doesn't work here, neither does it work in 0.02a.
★ When you get a score PB with a run that used one or more continues, it will not get reflected in the Hiscore.
★ The FPS counter is broken when viewing some replays. It can randomly switch from values between 0 and 255.
★ Nitori's final spell will not record spell captures properly most of the time. It does not always count captures towards the first number but it can also take away your captures (I've seen my history be 1/11 and later 0/17 - now it's 1/24)
★ If Nitori's second spell starts while she's still in her spinning animation, the animation persists throughout the spell.
★ When Nitori enters the screen before starting her midboss spell, you have a brief window of time to take away HP from the healthbar. During this time she also takes more damage.

For a more detailed page about the version differences, check out Puckish's page: https://touhou-memories.com/tagged/trial10

Replay: http://replay.lunarcast.net/replay/th10_ud5983.rpy

If you're looking to play this version of the game yourself, someone recently archived several of the oldest demo versions of Touhou on the Internet Archive: https://archive.org/details/@jwilins

0:00 Title screen
0:24 Stage 1
1:48 Stage 1 Boss: Minoriko
2:40 Stage 2
4:20 Stage 2 Boss: Hina
5:29 Stage 3
7:43 Stage 3 Boss: Nitori




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