N2K: Monaco: What's Yours is Mine Review [PC/XBLA]
Hey everybody, welcome to the new series I am kicking off entitled N2K, or Need 2 Know. I want to begin reviewing games in an extensive manner offering thoughtful criticism and impressions on my experiences to better inform you about the game itself but also to allow for a basis for others to share their own experiences.
Today's game is Monaco: What's Yours is Mine, published by PocketWatch Games. I have been seriously excited about this game and I hope you guys can be too! It was excellent and I want to thank PocketWatch for allowing me to obtain a review title for both PC and Xbox360 titles. I inter-mix them frequently in the review video so see if you can catch the differences! Anyways, thanks for your time and viewership and since this is my first review, feel free to give me constructive criticism as I put a lot of time and thought into this! Have a great day and happy heist-ing!
Assemble a crack team of thieves and execute the perfect crime. Sneak, steal, and run for your lives in single player or with up to four friends in local or online co-op.
Monaco is a new twist on stealth: don't expect to play the game without being seen or chased.
Single player is best for those who are new or prefer a stealthier, more strategic game. Single player speed running is also a blast.
Multiplayer can feel like a chaotic party game or a well-planned Ocean's 11 style heist, depending on your team's play style.
General Information:
Social Media
You can buy the game directly from the developers at http://www.monacoismine.com
Twitter: @monacoismine and @andyschatz
Facebook: http://www.facebook.com/monacoismine
Platform and Release Info
Release date: April 24, 2013
Platforms: XBLA (Current release delay, release TBA), Steam (PC). Mac is in progress and will enter public beta in May
Publisher: Majesco Entertainment is publishing the XBLA version, Pocketwatch Games are self-publishing on all other platforms.
Developer: Pocketwatch Games
Awards
Monaco was a dark horse winner at the 2010 IGF, winning over games such as Super Meat Boy and LIMBO.
2010 Independent Games Festival - Seamus McNally Grand Prize
2010 Independent Games Festival - Excellence in Design
Team
Andy Schatz - Owner of Pocketwatch Games (est 2005), Game Designer, Coder, Artist on Monaco
Andy Nguyen - Level Designer, Game Designer, Producer
Austin Wintory - Grammy-nominated composer of the dynamic ragtime score for Monaco (previously worked on 2012 Game of the Year, Journey)
Empty Clip Studios - Porting and platform engineering
Adam deGrandis - Artist
Ben Swinden - Artist
Also, feel free to check out some other reviews of this game on these channels:
http://www.youtube.com/DrMixable
http://www.youtube.com/RavenValor95
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