NBA Jam - No Bones About Max Headroom - MCIHAD
Oh, I know what a Pippen is. It’s an apple with its skin on the outside. (Fine, 1934)
And oh, we all gonna answer when the big bell rings. (Onstad, 2003) But first, a game. A game about the Commonwealth of Massachusetts’ most insidious export: Basketball, herein depicted by the flesh-sculpting homunculi at Midway as an apocalyptic showdown between several desperate factions of doomed humanity, desperately trying to stave off their inevitable feeding to an immense and malevolent life form which is the new inheritor of the earth. Even in victory there is naught but pain at the lingering inevitability of your gruesome end, and the humiliation of knowing all your aspirations are conformably for naught, the future will belong only to the hungry and mindless, and your hopes for a meaningful universe are dashed like so many shattered bones against the jagged shores. The only motivation to live is the off chance of a relatively pain-free death sparing you from the inglorious unmaking in the stomach of the beast.
Anyway, here’s a brief let’s play video of a 20 year old arcade game. Be sure to tell your friends.
All we can do to make sense of this world is to dredge up memories best left un-exhumed about televisions’ many failed experiments. Which goes to make this already monumental occasion all the more special- for you see, with this we finally conclude the extensive list of games requested by our benevolent idea benefactor, FredMSloniker of Battle Balls fame. Godspeed, Fred, wherever your are. We hope the wait was worth it.
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NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The main designer and programmer for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre.
The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters. In early 1994, the Amusement & Music Operators Association reported that NBA Jam had become the highest-earning arcade game of all time.
The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), and hockey (2 on 2 Open Ice Challenge).
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