Nex Machina \ PS4 Pro 4K HDR Gameplay

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Nex Machina is a vibrant, busy looking game and looks stunning when bullets and debris are flying around the screen. It looks great on PlayStation 4 and PC but do PlayStation 4 Pro owners get a graphics boost above the standard console?

Thankfully, Housemarque has confirmed that Nex Machina has PlayStation 4 Pro support. In an interview with Dualshockers, Head of Publishing Mikael Haveri said, “Bascially, we will have PS4 Pro support. Currently, it’s pretty straightforward. We’re just trying to figure out what the optimal resolution is that we can tie in with the 60 frames per second because that is a must for this title. We can’t promise any specific resolutions right now, but that’s currently what we’re trying to polish and figure out.”

Therefore, while he confirms that the game will be enhanced on PlayStation 4 Pro, he cannot confirm a resolution. He feels that having the game run at 60fps is more important than a 4k resolution due to how frantic and fast paced the gameplay is. The game may run at 1080p and 60fps to ensure that the experience is consistently smooth.

Nex Machina is another game that takes full advantage of the power of the PlayStation 4 Pro.

Nex Machina is a shoot 'em up video game developed and published by Housemarque. The game was released in June 2017 for the PlayStation 4 video game console and Windows-based personal computers. Tentatively known as The Jarvis Project during development, veteran arcade game designer Eugene Jarvis served as a creative consultant on the project.

Nex Machina is a twin-stick shoot 'em up video game played from a top-down perspective. Players move through rooms shooting waves of enemies while attempting to save humans. Power-ups and weapon upgrades are dispersed throughout levels.
Development
Jarvis in 2016

Nex Machina was developed by Finnish video game studio Housemarque with designer Eugene Jarvis serving as a creative consultant. Jarvis is known for his role in designing arcade shoot 'em ups such as Defender (1981), Robotron: 2084 (1982), and Smash TV (1990). At the 2014 D.I.C.E. Awards, Housemarque's founders Ilari Kuittinen and Harri Tikkanen met with Jarvis and asked him if he would be interested in collaborating on a game. Jarvis' games, particularly Defender, were a source of inspiration for Housemarque's 2013 game Resogun. For the design of Nex Machina, they combined elements from Jarvis' previous shoot 'em ups and Resogun. The development team experimented with different setups for the game's firing mechanics. They followed a different design philosophy than their 2016 game Alienation by choosing not to incorporate character progression systems in Nex Machina.

Nex Machina is powered by a significantly enhanced version of the game engine and voxel technology that was used for Resogun. The inclusion of a volumetric rendering technique known as Signed Distance Fields allows for a smooth transition between complex 3D meshes and voxel particles to give them more flexibility in how objects appear on the screen. The studio dubbed their art style for the game as cablepunk—a darker take on cyberpunk.
Release

Nex Machina was unveiled at the PlayStation Experience in December 2016. Housemarque signed a deal with Sony Interactive Entertainment to bring the game to the PlayStation 4 video game console. In March 2017, Housemarque announced that the game will also be released on Windows-based personal computers. Nex Machina was released on 20 June 2017; it is Housemarque's first self-published game. Housemarque is also considering creating a Nex Machina arcade cabinet with Jarvis' company Raw Thrills.
Reception
Reception
Aggregate score
Aggregator Score
Metacritic (PC) 84/100
(PS4) 88/100
Review scores
Publication Score
Destructoid 9.5/10
Edge 9/10
GameSpot 9/10
PC Gamer (US) 89/100

The game received generally positive reviews from critics. Metacritic calculated an average score of 88 out of 100 for the PlayStation 4 version based on 45 reviews and 84 out of 100 for the Windows version based on 16 reviews.

Eurogamer ranked the game eighth on their list of the "Top 50 Games of 2017".
Accolades

The game was nominated for "PlayStation Game of the Year" at the Golden Joystick Awards, for "Best PC Game" in Destructoid's Game of the Year Awards 2017, and for "Best Action Game" in IGN's Best of 2017 Awards. It won the award for "Best Indie Action Game" in Game Informer's 2017 Action Game of the Year Awards. It won "Big Screen Game of the Year 2017" and "Finnish Game of the Year 2017" in the Finnish Game Awards 20

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