[No Heal Run] SPMY Sans Phases 1+2 by Walar

Channel:
Subscribers:
3,890
Published on ● Video Link: https://www.youtube.com/watch?v=yoNrtvvKyqY



Duration: 7:24
525 views
26


I hate this challenge. I'm hardly even excited about it due to its absurdity.
You have very little room for error, damage stacking, an RNG-heavy section at the end of phase 1, precision techniques and lots of movement memory. I can compare this to ULBR Phase 2 no heal because it feels like the exact same thing, only without god-awful RNG or air hit possibilities. Actually, this would be ULBR Phase 2 no heal without the RNG.

Anyway, I've been able to do this in under 3 hours in this session since I had previous experience with phase 1, though I had to re-learn that as well as practice phase 2 since I basically forgot everything. I didn't think I was going to be coming back to this game. Enzo and Kacpi suggested this to me, and I heavily regret taking it on because it has only caused me nothing but pain. How so? Let me explain.

Phase 1 is fine apart from attack 6, 7 and final. Final has a "lucklock" at the end which makes it only possible to no-hit about 70% of the time because you cannot see the white cubes if an orange Beyblade spawns in that same location. They're also large, so you couldn't evade it by going an alternate route if you tried.

In Phase 2... oh my GOD, it's AGONY! Completely unsightreadable attacks, I would like to thank two no-hitters of it - Moroz and TheFellDragon. If it wasn't for their videos, I would've played this for so much longer that I would've just given up. Attack 2 (in phase 2, not to be confused with the full fight) was impossible for me to no-hit because of the diagonal bones which were very close together, and the blasters and colour bones ruin every moment of it. If it wasn't for the colour bones, I'd probably consider no-hitting it, but I don't live in that timeline (unfortunately!).

Attack 3 in phase 2 was all about being fast AND precise, which is something I am unable to do at this time. And attack 4 in phase 2, I didn't even bother trying to learn how to do properly. Like I said, there is no room for error in this fight, and it's especially true with attack 4. I know there are optimal strategies that I could've learned, and that I could've spent more time on this fight, but by that point, I was totally overloaded. I didn't want to learn it and potentially lose more HP than just staying in the very right part of the board, which is what I've found to be the most effective on saving HP.

I just cannot stand learning something this complex anymore. I never thought it was impossible to do, but I knew it was going to be a very damning experience. This is harder than it looks, but it's not the hardest thing in the world. It's just simply... underestimated. And that's why I disagree with this being classed as an Expert in UDCC.