Ocarina of Time Stands on the Shoulders of Giants | Retrospective | Review | Nintendo 64 1998
The Legend of Zelda Ocarina of Time is a monumental game not just in the Zelda franchise, but for gaming as a whole. Nintendo was working to solve some of the problems the 3D space brought to gaming, and with Mario 64 and Zelda Ocarina of Time they were working on how to solve some of those. The seminal achievement of Ocarina of Time is its Z-Targeting feature.
Also go check out Mark Brown's Game Maker's Toolkit and his Boss Keys series on Zelda. It's fantastic! https://youtu.be/6LO8Z1DkDqc
#nintendo #zelda #Nintendo64 #90skids
Music
Polygon Dream - Zeldawave // 近藤 浩治 // OOT - https://youtu.be/bHUvykXL8Og
Super Lofi 64 - Ocarina of Vibes - https://youtu.be/1dMadjMQFN8
Timestamps
00:00 - Intro
02:11 - Development
07:46 - How Zelda II Gave us Z-Targeting
11:46 - How Link's Awakening Gave us 3D Dungeons
17:22 - How All Zelda Games Gave us the Overworld
21:23 - Playing a Relic How to approach Zelda 64
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