Oddworld Highlights: Strange Moving Bombs in Zulag 3
While working on part two of my channel special, decided to take some of the meaty #oddworldnewntasty streams over the last month.
Ever run into a puzzle playing on the PlayStation or Switch port of New 'n' Tasty? Something that felt like it was about 90% solvable, but a single mine or bomb refused to behave the way you expected? One member of the Oddworld FaceBook group was finding themself stuck in such a situation trying to rescue a handful of Mudokons in Zulag 3 of RuptureFarms.
Given how many times I've played the game through - as well as having a stream scheduled for that same day - I figured I'd use this revisit of the game to illustrate the easiest way to navigate the moving bombs causing the issue.
And it turns out? Potentially a slight difference in the way other versions perform. New 'n' Tasty is mostly consistent across all ports - save for the build shared between the Vita and Mobile ports - but every so often a minute difference will exist... and the moving bombs are one of them.
https://clips.twitch.tv/QuaintFilthyWhaleSSSsss-hax3gdKQoF2XOxpZ
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