Orcs Must Die Unchained - Bonus 3 - With PurpleFantum
I loved playing Orcs Must Die with Purplefantum! But now its time for Orcs Must Die Unchained, a game in the same vein but a little different! Leave A Like!
Orcs Must Die Unchained - Bonus 3 - With PurpleFantum
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Check out Everyone below!!
BatBeardGames - https://www.youtube.com/channel/UCEe0Gv7-LlPhlX4omRx6VGA
Wanderbot - https://www.youtube.com/user/wanderbots
BirdCatcherLp - https://www.youtube.com/user/BirdCatcherGames
PurpleFantum - https://www.youtube.com/channel/UCSemnE_NjMGaOE4OJQ1anpw
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-=-=-=-=-=-=-=-=-=-=-Game Summary-=-=-=-=-=-=-=-=-=-=-=
Unchained follows the general hybrid gameplay of tower defense and action games used in the series' previous titles. Players use a combination of direct attacks and numerous traps to prevent hordes of monsters from reaching a core. The game is divided between its cooperative Survival mode, and its competitive Siege mode.
Survival mode[edit]
In the game's Survival mode, players work cooperatively to fend off several waves of orcs and other monsters from reaching a magic core; those that do reach it reduce the core's health by one point, and if the core loses all its points (typically starting with 30), the match is over as a loss to the players.
To stop the monsters, players use a variety of traps and other objects that they can place in the corridors leading from the entrance point to the core that damage the monsters, as well as traps that are pre-built in the level, such as a trap that when triggered releases a large boulder down stairs. Furthermore, players have various combat abilities that they can engage directly with the monsters which will depend on which hero they have selected: a basic attack and three special attacks or moves that consume mana and require a cool-down period before they can be reused. Players will take damage from monsters attacks, and should they deplete their health, the player's character will momentarily be taken out of combat and respawn near the core.
Prior to the match, the player can construct a "deck" of traps and other placeable items, as well as Guardians, computer-controlled allies that can defend marked points on a map, single-use items that can restore health or mana or provide buffs for the player or team, and traits that provide attribute improvements in specific situations such as dealing more damage to monsters of specific types. Decks can only contain a limited number of these items. When starting a match, each player selects one of the game's heroes, either from a rotating roster of free heroes available or from heroes that they have crafted or bought; each player must select a different hero. Then they can select one of their pre-made decks to compliment the abilities of that hero.
A match is broken up into various waves of monsters, with the goal to survive a fixed number of waves. As waves progress the difficulty increases, typically with more monsters spawning in, more powerful monsters among their number, or monsters spawning in from additional points on the level and forcing players to split up to handle the mobs. Furthermore, some waves will randomly generate a mini-boss monster or a computer-controlled hero that will attack the players. Most waves proceed automatically to the next wave after a few seconds following completion, but some waves will give the players a chance to set up traps, heal, and other activities and only progressing once all players are ready or after a fixed time period.
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