Orcs Must Die! Unchained (PS4) - Dodge City Weekly Challenge Guide (5 Star with Zoey)
It's a decently tough challenge, but I did manage the 5 Star with Zoey.
I was struggling immensely until I realized how well the Floor Spikes worked here. I wouldn't really recommend using the Push Traps along the east/west walls like in normal Gates of Thuricvod, as they were pushing the Archers into the middle lane.
I end up only using Shock Zappers, Floor Spikes, and Wall Blades. For the middle lane, I start off by using 4 Shock Zappers right above the gate, then use two Floor Spikes with the Coin I have left.
Both NW and NE gates will open on Wave 2, and so I evenly distribute Floor Spikes along their respective lanes (6 for each side). I had enough Coin for 1 more Floor Spikes on the east, so I added one more on that side.
After Wave 2, you should have enough Coin to finish using Floor Spikes all the way down the east and west lanes. When you're done, you can then start to work on a long line of Floor Spikes in the middle, or you can try put some Wall Blades/Shock Zappers in the east and/or the west.
After Wave 3, it starts to get difficult, so make sure you spend all of the Coin you've been earning.
Wave 4 starts out with Swiftyhooves in the middle, and I do think it's just about completely necessary to use Unchained for him. He should show up shortly after the first few Orc TNT Archers. Urza will also spawn from the NW gate, so be prepared for him as well. No boss minions will appear from the NE on this wave.
Wave 5 has Lyzander from the middle, and Gaeadin from the NE. If the east lane is appropriately trapped (at least 4 Shock Zappers, a few Walls Blades, and a row of Floor Spikes), it should be enough to at least kill Gaeadin but it may not kill the Earth Elementals that spawn afterward. I personally try to go after Lyzander first, but I do keep an eye on Gaeadin.
In terms of combat, just try to quickly run in and use Chaos Blast (when you're Zoey at least), ideally when they're grouped up, and immediately run away from all of the minions. The Archers are certainly deadly, so don't underestimate how much damage they deal. Try to hide behind pillars and walls as best as you can. Also consider retreating back to the Rift if you're taking too much damage, as the Archers seem a little slower than normal minions.
Also keep in mind Gnoll Grenadiers should not take away Rift points, but Orc TNT Archers do.
Upgrades I take: Chapter 1: Wellness From Chaos (level 2); Chapter 5: Training Familiars (level 4); and Chapter 9: Death and Chaos (level 7)
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