Overhyped but Good: BattleBlock Theater
This is far from a perfect game, and I wouldn't call it the Behemoths best outing for a handful of big issues that I'll be going over in this video- but man.. If it isn't a good time despite that.
Admittedly I never got into battleblock theater until years after it's release.. I figured it was a glorified upgrade of the PDA mini game from Alien Hominid with some sloppy combat thrown in- and believe me.. That combat is quite sloppy.. BUT, the puzzle and platformer side of it was so good that it became easy to forget anytime I wasn't fighting something.
It leans fully into the level editor aspect, placing an emphasis on the interesting interactions between the level tiles, enemies and stage hazards.
Whereas something like Mario Maker didn't show us the interesting new ways certain elements of the series worked in tandem until decades after their franchises launched, Battleblock theater comes out the gate with those interactions being the norm. You can tell that the level editor was created long before any of the stages were actually designed and that they organically crafted these areas with those synergies in mind. It's not uncommon for a level to cleverly use buttons in conjunction with switches, levels, and even movable objects.
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