Paper Mario TTYD - Day 10 - Wheel of Possibility?

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Published on ● Video Link: https://www.youtube.com/watch?v=MJeet8ESdKY



Duration: 3:30:11
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-Run (and each day run is streamed) starts with all Impossible Mode stipulations active:
BP Level Ups Only
No Badges
No Items
No Special Moves
No Inns/Heart Blocks
No Swapping Partners
No Merlee
Superguards Only
No Partner Upgrades
-Every 10 minutes on the timer on stream, the "Wheel of Possibility" will be spun. Whatever it lands on will be disabled until the following 10-minute mark is hit.
-If wheel lands on "No effect (gitgud)" then there will be no stipulation disabled for the duration.
-Stipulation disablings will expire with the exception of anything listed below.
SPECIFIC RULES WITH REGARDS TO CERTAIN STIPULATIONS:

-BP LEVEL UP ONLY - If this is disabled and a level up occurs, and I choose to upgrade HP/FP, I will be allowed to use the additional HP/FP whenever this stipulation is disabled.
EXAMPLE 1: If I at some point upgrade my HP to 15, but am damaged down to 5HP or less when the stip is not disabled, that will be an instant reset.
EXAMPLE 2: If stipulation is not disabled, I can only use up to 5 FP from whatever my max FP is.

-NO PARTNER UPGRADES - Any partner abilities that were gotten when this stipulation is disabled, will not be usable when enabled again. Additionally, partner will only be able to take HP damage up to their base amount when stipulation is not disabled.
EXAMPLE: Goomebella's base max HP is 10, and 30 at Ultra Rank. If stipulation is active, Goombella is currently at Ultra Rank with 30 HP and she takes

-NO MERLEE - If this stipulation was disabled and Merlee spell is purchased, then stipulation is active again and spell triggers later, this will be allowed (as there is no way to disable the spell once activated).

-NO BADGES - If currently in the middle of a fight when a 10-minute interval happens, and wheel spins to a different stipulation to disable, then:
1. The new stipulation will become the current disabled stip.
2. Any non-passive badges (like Power Jump, Power Bounce, Double Dip, etc) will not be allowed to be utilized for the duration of the current fight.
3. Any passive badges (Happy Heart, Power Plus, Defend Plus, etc) will continue to be utilized until the fight is over, as there would not be a way to disable them.



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