Part 2: Game Mechanics - Rivals of Aether: The Competitive Smash Player's Guide
Welcome back to my Competitive Smash Player's Guide to Rivals! If you haven't seen the first part of this series and would like to learn more about the game, check it out here: https://youtu.be/ILJXEUOSiWE
In this installment, we'll be looking at some of the technical changes that Rivals of Aether makes in comparison to Smash Bros, and talk about how these changes shape how the game is played.
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Series Playlist: https://www.youtube.com/playlist?list=PLYJbQDIW6wqJHKOUWzkxiGcKPKbaqbXlh
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Timestamps:
0:00 - Intro
1:19 - Directional Influence
3:45 - Wavedashing
6:03 - Hit Canceling
6:59 - The Parry System
9:32 - Recovery
12:32 - Jab Cancels
13:09 - Hitfalling
14:22 - Closing Thoughts
16:37 - Outro/Credits
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Adam Carra's "Is Wavedashing good for Smash?": https://youtu.be/HR8Tvvb9mm8
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Learn more about Rivals of Aether at https://rivalsofaether.com/
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