Patch 1 Bow Consume Stamina Update Brings Game Balance - No Rest For The Wicked - Gameplay

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This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes.


⚔️ Performance:
Optimized Prologue Outro, Ship Attack, Phalen Armada, and Sacrament Intro Cinematics
Mountain Pass Gate area optimizations
Significant optimizations to content loading and unloading in order to reduce dropped frames and improve baseline performance while traversing through environments
Improved performance for Ice and Frost enchantment and combat effects
Optimized enemies making them faster to instantiate across the board
Improved GPU visibility culling and general handling of off-screen content
Optimized micro physics objects across the entire game
Various cumulative improvements to baseline CPU performance
Fixed various cases where internal errors were firing rapidly and constantly, leading to potential performance degradations
Added preloading for frequently used objects to further reduce performance drops during gameplay
Additional timeslicing systems for streaming performance improvements
Optimization of the Pooling System to further reduce performance spikes
Optimized vast amount of meshes and textures
Optimized numerous Visual Effects
Optimized pre-placed and dynamic enemy ragdolls
Optimized Character Rendering across the board
Rendering performance optimizations for better GPU performance across the board
Cleaned up and archived duplicated content for decreased memory usage
Cleaned up legacy content in all areas across the game to reduce memory usage



⚔️ Quality of Life:
Vendors and Crafting Tables/Refineries can now access resources directly from storage
Housing is now available sooner right after completing the “Sacrament” quest instead of after completing the “Of Rats and Raiders” quest
Updated sorting for inventory to these categories:
Gear - weapons, armor, rings, offhands, tools, runes, housing items and item blueprints
Food - ingredients, food, and recipes
Combat Consumables - Bombs, Vials, Oils, and Embers
Resources - Resources, Gems, Components
Realm - Ream and Key items

Last equipped food/quick item will be saved when leaving and rejoining realm
Deprioritized ingredients being the next auto selected food when the last currently selected food is eaten.
Cinematic Skip prompt will appear upon pressing the button instead of holding it
Improved legibility of some controller icons on the Steam Deck
From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.
The year is 841 – King Harol is dead. As word of his death echoes throughout the kingdom, the crown passes to his arrogant, yet untested son Magnus.

Even worse, the Pestilence, an unholy plague not seen for a thousand years, has returned. It sweeps across the land, corrupting everything and everyone it touches. Madrigal Seline, a ruthlessly ambitious figure in the church, sees the Pestilence as a chance to prove herself in the eyes of her god.

These forces converge on the backwater Isola Sacra, where rebel groups and the provincial government fight for control amid the isle’s crumbling ruins.

You are a Cerim – a member of a group of mystical holy warriors imbued with remarkable powers and sworn to defeat the Pestilence at any cost. But the task will prove increasingly challenging as you become entangled in the people’s plight and the vast political struggle of this downtrodden land. Chaos will pull you in every direction as you seek to cleanse the land of wickedness and shape the kingdom’s fate.


🕹️ Platform: PC / potato pc acer predator gaming laptop model 2016 nvidia built in 1060gt😔
🎥 Recorded with: [Invidia GeForce experience]
🎬 Part
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