Peggle (and Ads) (PC) - Let's Play 1001 Games - Episode 852

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Published on ● Video Link: https://www.youtube.com/watch?v=iy_DSYOr6Xk



Game:
Peggle (2007)
Category:
Let's Play
Duration: 32:00
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3


πŸ’₯ Fan of the channel? Help support the series β–Ί https://www.patreon.com/GamingJay1001\nπŸ’₯ Follow me on Twitter β–Ί https://twitter.com/GamingJay1001\nπŸ’₯ Check out the website β–Ί http://letsplay1001.com/\nπŸ’₯ Check out the book β–Ί http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908\n\nI'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Peggle
from https://en.wikipedia.org/wiki/Peggle

Peggle is a casual puzzle video game developed by PopCap Games. Initially released for Microsoft Windows and Mac OS X systems in 2007, it has since had versions released for Xbox Live Arcade, PlayStation Network, the Nintendo DS (with the help of Q Entertainment), Windows Mobile, iOS, Zeebo, and Android; the game has also been ported as a Java application, and an extended minigame incorporated into the massively multiplayer online game World of Warcraft. A sequel was released in September 2008, titled Peggle Nights. PopCap, a subsidiary of Electronic Arts, announced Peggle 2 at E3 2013.

Inspired by pachinko and bagatelle, each level of Peggle challenges the player to shoot a limited supply of balls at a field of colored pegs to clear out specifically marked pegs while attempting to achieve a high score through skilled shot planning. Special powers associated with a diverse of cartoon "Peggle Masters" can be activated to aid the player in this task. Peggle initially sold slowly but was boosted by the inclusion of a specially designed demonstration in Valve's The Orange Box, and has since been downloaded over 50 million times.

Peggle was originally envisioned by PopCap's studio director, Sukhbir Sidhu, who was inspired by pachinko machines.[5] However, he recognized that pachinko was mostly luck-based, and would not translate well into a video game. After seeing a 2D game engine created by PopCap programmer Brian Rothstein, Sidhu was able to realize his game and worked with Rothstein for the first five months of its development before bringing in additional programmers.[5] Initial designs focused on bringing together elements of pachinko with Breakout. The team initially incorporated a "rapid-fire" mechanic used in pachinko, along with numerous moving targets; however, they found this made the levels either too fast-paced or too demanding of the player. They found over time that a static field of pegs provided a more enjoyable experience for the player; the path of the ball would be more predictable, leading to the gameplay mechanic requiring only a random subset of orange pegs to be cleared.[5] Once the team had established the core mechanics of the game, they brought on character artist Walter Wilson, background artist Marcia Broderick and an additional coder, Eric Tams, to help complete Peggle within its two-year development period.[5] Even with their game established, Sidhu and Rothstein faced internal challenges at PopCap to increase the level of interactivity with the game, but the two defended their vision of the game.[5]







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