Planet Crafter - The Procedural Wrecks Update Is Here
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Hello terraformers!
The "Procedural Wrecks" Update is now available for everyone!
This update is the last one before the 1.0 release! We wanted to increase once again the possibilities of exploring and finding great loot so we added a new Long Range Wreck Finder, allowing you to explore distant parts of your planet with unique biomes and procedurally generated wrecks.
In addition of useful and unique loot, you'll find in those wrecks new decorations elements, like a fireplace, light boxes, a hologram projector, a fountain, new tree seeds and other cool stuff!
In anticipation of the 1.0 release, we have polished a lot of things in the game. We greatly improved the controller support, performances and overall collisions in the world.
You'll notice some more changes on your planet with the addition of independent spawning of creatures that will depend on the creatures you placed in your farms and aquariums!
ull Changelog - v0.9.025 - The Procedural Wrecks Update
New portals generators and procedural wrecks
A new "long range wreck detector" machine is available, allowing you to open portals to new locations of the map
Those locations have multiple variations. In it, you'll find one or more procedurally generated wrecks
Those wrecks contains rare and special loot that can be found only there
Each location requires quartz to open a portal, have differents rarity and difficulty levels
The more rare and difficult a portal is, the better the loot!
New Items
New Tree planter. Blueprint found in procedural wrecks
New Fireplace. Blueprint found in procedural wrecks
2 new frog eggs. Found in procedural wrecks
2 new tree seeds. Found in procedural wrecks
New Fuse : speed trade platform fuse. Rare item found in procedural wrecks
New Fountain. Blueprint buyable with terra tokens
New Hologram generator. Blueprint buyable with terra tokens
New Light Box constructible. Blueprint found in procedural wrecks
New golden effigie. Found in procedural wrecks
Flares allowing to illuminate a small area in dark places. New Blueprint to decode
New colored quartz required to open the rarer portals. Found only in procedural wrecks
World
Add creatures that will spawn in some places of the world depending on player farms (butterflies, fishes, frogs)
Add a new access between the starting zone and the waterfall zone that will appear after a certain terraformation level is reached
Optimizations
Greatly improve overall controller support
Improve collisions on a lot of big rocky elements
Performances
Upgrade the unity engine to increase stability & performances
Add new culling system to avoid rendering base elements that are behind big mountains
Add new LOD levels on Foundations, Plain Walls & Windows Walls
Improve performances of butterflies animations
Reduce multiplicator of fuses (heat / pressure / plants / oxygen)
We feel fuses were over powered, reducing the interest of the late game, making it too easy and not enjoyable
With the new addition of procedural wrecks, the chance to get more fuses will increase the balance of this system nicely
Fuses are still really powerfull, and used wiselly can be of a tremendous help
We believe it's the best decision for the balance of the game and the overall fun
Misc.
Add obsidian to the teleporter recipe
Change some recipes and minor balancing
Removed the asteroid dropping containers as new wrecks provide an endless supply of containers & loot
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