PoE Necropolis is SAVED - 3.24.0b Patch Notes TL:DR - LOG IN BOIS!
It no longer costs one chaos orb to itemize a corpse. It’s now free. Also, multiple UI changes and QoL changes have been made to grave-crafting, like ctrl + click to cremate a corpse.
You can now select the base type of your craft, which is huge
Grave-crafting corpses like increased chance or item tier, now only have just 1 value, making it much easier to use
Various corpses are buffed, for example you can now reforge an item 200 times to get max links, instead of 50 times. Another massive buff.
12 more allflames embers are added, and allflames across the board are buffed. For example, the ones that dropped splinters or fragments, now drop more. And more allflames drop overall.
Devoted modifiers across the board have been massively buffed, and rare ones, such as those that convert armor into currency, now do this 100% of the time. Previously, that was like 2%. It will be raining currency after this patch.
The most painful haunted modifiers have been nerfed, making monsters in maps and the campaign a lot easier to deal with. Several nasty ones have been completely removed, such as those removing flask charges.
There was a new strategy emerging, Seer & Go, where you spam low level maps to proc the seer. That’s nerfed, as the seer won’t give many Tier 1 or 0 uniques below level 81. As it should. The map icon got buffed though, you will now see him on the minimap from further away
Tier 17 maps can be modified by chaos orbs, thank God. In SSF, I could only run like 40% realistically, so this change is massive. T17 maps are also much more rewarding, by buffing quality and quantity on monsters. Pair that with the allflame buffs and these maps could be very fun to run real soon.
There are multiple bug fixes too, but one stands out. Quote: “Fixed a bug with animation cancelling where you could become 'locked into' an animation before the contact point, which was causing characters to feel "glidy" or the feeling that inputs were being eaten.”
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