Praey for the gods review/ prey for the gods review
One of the last indie releases of the year combines the boss battles of Shadow Of The Colossus with the exploration of Zelda: Breath Of The Wild.
The release of Praey For The Gods is another useful opportunity to emphasise that not all indie games are imaginative, one-of-a-kind arthouse creations. A lot of them are uninspired, bandwagon chasing clones that are all but indistinguishable from dozens of other, similar games. Either that or they’re desperately trying to copy another, much more famous title.
If you’ve ever played PlayStation classic Shadow Of The Colossus then the moment the first boss battle starts up in Praey For The Gods you’ll realise just how shameless a copy this. Then there’s a moment a little later on where you collect a sail cloth you can use as a hang-glider, and you realise the game also really wants to be Zelda: Breath Of The World.
Despite the glaring fact that this is essentially Shadow of the Colossus 1.5, Praey for the Gods immediately feels like the lesser of the two. On a more positive note, the game's scale and artistic direction is impressive, especially considering the small size of the development team. The Gods themselves look superb, and display a more sinister, macabre design when compared to the more mechanical look of the Colossi.
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