[PtN] Eternal Nightmare - 51 Chaos Bullshit Exhibition (Eleven speedrun, no engrave Eve solo)

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Published on ● Video Link: https://www.youtube.com/watch?v=Mkzrzyl_Lyc



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The nutty thing is, this isn't even the best build for them. I was trying to roll Summer and got trolled by rng.............

Technically I could shave off like another 2s or 3s IGT for Eleven vs Moonshade by manually making sure executioner cull procs at 20% during first life to skip his revive, but you really don't wanna see how god awful the input drops are when there's this much attack speed.
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There is a surprisingly large number of people struggling with 51 chaos, so I figured I'd share some tips.

*Turn off extra crap in your skill tree.

Seriously, Chariot and Tower are trash. Most of the unlocked engraves are trash (except the bleed one). Stop cluttering the drop pool with them.

Chariot technically lets you win almost any stage with almost any Sinner, but no one wants to do 5 pixels per swipe and swipe 60 times every stage for half an hour straight or more. Not to mention there's no drop rate up item for it to focus farm it, so the rng is awful.

Tower just has an agonizing early game and takes forever to come online in any fashion, and is highly susceptible to getting screwed by bad rng.

*The 2 best carries are Summer and Eve.

Summer wants Fool/Modesty and some Executioner, maybe a bit of Strength. Fallen Moon Core from Fool is the most important. Focus on attack speed, general damage, and proc effects. Every drone has their own CD, and inherit Summer's stacks in addition to getting their own. Fallen Moon allows her to automatically scale with enemy hp, and her absurd hit rate and general damage scales it to ridiculous quantities, guaranteeing she melts everything and anything. Playstyle is afk pew pew.

Looks like this, except even more dps now: https://www.youtube.com/watch?v=QfcEPnXdHNM

Eve wants Rusty Blade imprint and Modesty/Strength with some Executioner/Fool. Focus on powerful temporary effects, because those can get permanently snapshotted onto the clock. Otherwise, scaling crit is the most efficient. Playstyle is spam as many summons as you can at stage start, pick up the Rusty Blade, and summon the clock. Never resummon. Clock obliterates all.

Eleven can use the same build as Eve, but is a risky and dubious pick. She basically either finishes in under 15s or falls off a cliff, leaving her highly vulnerable to bad rng. Not to mention many maps simply don't allow her to get any decent value. She's nice for clickbaity speedruns and that's about it.

Mantis still nice with Strength/Executioner and some Fool, but a bit more work cuz you have to move around and ult and get hit and whatnot. Same with Deren.

Eirene fell off super hard without the bazillion cores around to spam bombard, along with Chief skill nerfs in the new chaos modifiers. Bleed got massively buffed with pure Grim Reaper, but otherwise, struggles to scale into absurdity and ends up just ok.

*This overall makes summoner team the safest starter, imo.

Though reticles still competes well with it, thanks to Pric's 2 nightmare keys and an overall better early game. Summoner lets you roll for either Eve or Summer, and Eleven is a fine engrave dump should you fail to roll them early.

Good early placeholders include: Eureka, Langley, Pearl, Lamia, Pacassi. Range and multihitting attacks to quickly remove damage shields are super good, and Eureka's just the next best backup summoner to cover Eleven's downtime.

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Music Credits:
Path of Exile - Lunaris Temple (old ver)
https://youtu.be/8yABgRlfDWY?t=7594
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Word Art by https://inkpx.com/word-art-generator

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