Rayman 2 Revolution (PS2) Gameplay
This is gameplay for the PS2 port of Rayman 2.
Seeing as the only other version I own is the PS1 version, I can't really say what differences were made in this version aside from a visual overhaul, and some redesigned levels. The PS2 version, like the PS1 version, also uses voice overs instead of the gibberish used in other versions of the game. The gibberish talk was actually implemented, if I remember correctly, due to the close release of the game in multiple countries. Plus, it was first released on the N64 which didn't allow much space for vioce overs.
Rayman 2 still has a very unique feel to it. The gameplay may not be anything revolutionary, but it is solid in all departments. The atmosphere is great, and really helps give it a unique feel.
Some people may not like the more colorful look to the PS2 version. The other versions had a more dark look to them. However, I think the art style of the game actually helps the graphics hold up quite well considering how early it was released in the PS2's life. When you boot the game up, you see that it actually uses a renderware middleware engine.
Renderware was sort of the Unreal III engine for the PS2. Criterion Games who were best known for Burnout, and Black also licensed the Renderware engine to other developers. The PS2 was a hard system to develop for at first, and Renderware was a great answer for developers. The most well known series to use a renderware engine were the GTA games on the PS2.
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